001445758 000__ 07241cam\a2200613Ii\4500 001445758 001__ 1445758 001445758 003__ OCoLC 001445758 005__ 20230310003848.0 001445758 006__ m\\\\\o\\d\\\\\\\\ 001445758 007__ cr\un\nnnunnun 001445758 008__ 220408s2021\\\\sz\a\\\\o\\\\\000\0\eng\d 001445758 019__ $$a1309961194$$a1310076591$$a1310158840$$a1310343588 001445758 020__ $$a9783030770280$$q(electronic bk.) 001445758 020__ $$a3030770281$$q(electronic bk.) 001445758 020__ $$z9783030770273 001445758 020__ $$z3030770273 001445758 0247_ $$a10.1007/978-3-030-77028-0$$2doi 001445758 035__ $$aSP(OCoLC)1309863800 001445758 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dEBLCP$$dN$T$$dOCLCO$$dUKAHL$$dOCLCQ 001445758 049__ $$aISEA 001445758 050_4 $$aCC135$$b.V57 2022 001445758 08204 $$a363.6/9$$223 001445758 24500 $$aVisual heritage :$$bdigital approaches in heritage science /$$cEugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew Wilson, editors. 001445758 264_1 $$aCham :$$bSpringer,$$c[2022] 001445758 264_4 $$c©2022 001445758 300__ $$a1 online resource :$$billustrations (chiefly color). 001445758 336__ $$atext$$btxt$$2rdacontent 001445758 337__ $$acomputer$$bc$$2rdamedia 001445758 338__ $$aonline resource$$bcr$$2rdacarrier 001445758 4901_ $$aSpringer series on cultural computing 001445758 5050_ $$a1 Introduction -- Section 1: Global Perspectives in Heritage Science and Technology -- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative -- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites -- 4 A. S. Wilson et al., Curious Travellers Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat -- Section 2: Modelling, Interpreting and Reconstructing the Past -- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience -- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia -- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland -- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skulls Appearance for Palaeoanthropological Study -- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition -- 10 S. OConnor et al., Visualising Animal Hard Tissues -- Section 3: Digital and Virtual Heritage Research and Applications -- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks -- 12 P. Murgatroyd et al., The Europes Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand -- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities -- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetlands Iron Age Archaeology -- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schoningen 13 II-4 Deposits, Germany -- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts -- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management -- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradfords Rich Industrial Heritage -- Section 4: Cultural Connections and Creative Industries -- 19 K. Johnson et al., Manual/ Digital Interactions in Project Code-named Humpty -- 20 K. Thompson et al., Error Bred in the Bone -- 21 D. Pett et al., Fad Touch: Creative Economy Engagement -- 22 O. Nilsson et al., The Face of Stonehenge 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium -- 23 Y. Li and E. Chng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments -- Section 5: Intangible and Hidden Narratives -- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You: Imaging and Re-imagining the Digital Memory of the First World War -- 25 G. Neher, Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums -- 26 E. Chng, Virtual Environments as Memory Anchors -- 27 Afterword. 001445758 506__ $$aAccess limited to authorized users. 001445758 520__ $$aHow we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapters' present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book. 001445758 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 12, 2022). 001445758 650_0 $$aHistoric sites. 001445758 650_0 $$aDigital images. 001445758 650_0 $$aDigital preservation. 001445758 650_0 $$aInterpretation of cultural and natural resources. 001445758 650_6 $$aLieux historiques. 001445758 650_6 $$aImages numériques. 001445758 650_6 $$aInterprétation du patrimoine. 001445758 655_0 $$aElectronic books. 001445758 7001_ $$aCh'ng, Eugene,$$eeditor. 001445758 7001_ $$aChapman, Henry,$$d1973-$$eeditor. 001445758 7001_ $$aGaffney, Vincent L.,$$eeditor. 001445758 7001_ $$aWilson, Andrew,$$eeditor. 001445758 77608 $$iPrint version:$$z3030770273$$z9783030770273$$w(OCoLC)1247834435 001445758 830_0 $$aSpringer series on cultural computing. 001445758 852__ $$bebk 001445758 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-77028-0$$zOnline Access$$91397441.1 001445758 909CO $$ooai:library.usi.edu:1445758$$pGLOBAL_SET 001445758 980__ $$aBIB 001445758 980__ $$aEBOOK 001445758 982__ $$aEbook 001445758 983__ $$aOnline 001445758 994__ $$a92$$bISE