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Preface- Part 1 Culture in Gaming and Simulation
Chapter 1: Gaming Simulation Terminology and Fundamentals
Chapter 2: Knowledge from the Great Ancestors: The Cone of Ab-straction Revisiting a Key Concept through Interviews with Gaming Simulation Veterans
Chapter 3
Board Game Immersion
Chapter 4: Women (and a little bit of Culture) in Simulation Gaming
Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society
Part 2 Education
Chapter 6: Case Example: KIKATOPIA Game A Simulation Game on Diversity and Living together with Children as Co-designers
Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games
Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing
Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn?
Part 3 Manipulation in Games
Chapter 10: Subtle Manipulation in Games
Chapter 11: Manipulation through Gamification and Gaming.

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