001446789 000__ 04902cam\a2200541Ii\4500 001446789 001__ 1446789 001446789 003__ OCoLC 001446789 005__ 20230310004017.0 001446789 006__ m\\\\\o\\d\\\\\\\\ 001446789 007__ cr\un\nnnunnun 001446789 008__ 220520s2022\\\\sz\a\\\\o\\\\\000\0\eng\d 001446789 019__ $$a1319200922$$a1319220646$$a1321805761$$a1340658198 001446789 020__ $$a9783030968632$$q(electronic bk.) 001446789 020__ $$a3030968634$$q(electronic bk.) 001446789 020__ $$z9783030968625 001446789 020__ $$z3030968626 001446789 0247_ $$a10.1007/978-3-030-96863-2$$2doi 001446789 035__ $$aSP(OCoLC)1319074573 001446789 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dEBLCP$$dOCLCF$$dN$T$$dUKAHL$$dOCLCQ 001446789 049__ $$aISEA 001446789 050_4 $$aQA76.9.A94 001446789 08204 $$a006.8$$223/eng/20220531 001446789 24500 $$aAugmented reality art :$$bfrom an emerging technology to a novel creative medium /$$cVladimir Geroimenko, editor. 001446789 250__ $$aThird edition. 001446789 264_1 $$aCham :$$bSpringer,$$c[2022] 001446789 264_4 $$c©2022 001446789 300__ $$a1 online resource :$$billustrations (chiefly color). 001446789 336__ $$atext$$btxt$$2rdacontent 001446789 337__ $$acomputer$$bc$$2rdamedia 001446789 338__ $$aonline resource$$bcr$$2rdacarrier 001446789 4901_ $$aSpringer series on cultural computing 001446789 5050_ $$aPreface -- Part 1: The Theoretical Aspects of Augmented Reality Art and Technology -- ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage -- Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art -- Why We Might Augment Reality: Arts Role in the Development of Cognition -- Shifting Perceptions Shifting Realities Shifting Spheres -- Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes -- Part II: Augmented Reality Art and a Variety of Spaces -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site -- Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmenting Environmental Graphics in Healthcare Spaces -- Augmented Reality Interventions in Shared Space: Subversion and Social Impact -- Part III: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Face Filters as Augmented Reality Art on Social Media -- Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage -- Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art -- User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality -- Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Todays Vision of an Art Form of the Future. 001446789 506__ $$aAccess limited to authorized users. 001446789 520__ $$aThis is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. 001446789 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed May 31, 2022). 001446789 650_0 $$aAugmented reality. 001446789 650_0 $$aComputer art. 001446789 650_0 $$aComputer graphics. 001446789 655_0 $$aElectronic books. 001446789 7001_ $$aGeroimenko, Vladimir,$$d1955-$$eeditor. 001446789 77608 $$iPrint version: $$z3030968626$$z9783030968625$$w(OCoLC)1293847292 001446789 830_0 $$aSpringer series on cultural computing. 001446789 852__ $$bebk 001446789 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-96863-2$$zOnline Access$$91397441.1 001446789 909CO $$ooai:library.usi.edu:1446789$$pGLOBAL_SET 001446789 980__ $$aBIB 001446789 980__ $$aEBOOK 001446789 982__ $$aEbook 001446789 983__ $$aOnline 001446789 994__ $$a92$$bISE