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Preface
Part 1: The Theoretical Aspects of Augmented Reality Art and Technology
ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage
Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art
Why We Might Augment Reality: Arts Role in the Development of Cognition
Shifting Perceptions Shifting Realities Shifting Spheres
Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes
Part II: Augmented Reality Art and a Variety of Spaces
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site
Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality
Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being
Augmenting Environmental Graphics in Healthcare Spaces
Augmented Reality Interventions in Shared Space: Subversion and Social Impact
Part III: Augmented Reality as a Novel Artistic Medium
The Aesthetics of Liminality: Augmentation as an Art Form
Augmented Reality in Art: Aesthetics and Material for Expression
Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale
Augmented Reality Graffiti and Street Art
Face Filters as Augmented Reality Art on Social Media
Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage
Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art
User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality
Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art
Augmenting Wilderness: Points of Interest in Pre-Connected Worlds
Really Fake or Faking Reality? The Riot Grrrls Project
Concluding Remarks: Todays Vision of an Art Form of the Future.

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