001447067 000__ 03255cam\a2200565\a\4500 001447067 001__ 1447067 001447067 003__ OCoLC 001447067 005__ 20230310004100.0 001447067 006__ m\\\\\o\\d\\\\\\\\ 001447067 007__ cr\un\nnnunnun 001447067 008__ 220528s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001447067 019__ $$a1321785470 001447067 020__ $$a9783031066757$$q(electronic bk.) 001447067 020__ $$a3031066758$$q(electronic bk.) 001447067 020__ $$z9783031066740 001447067 020__ $$z303106674X 001447067 0247_ $$a10.1007/978-3-031-06675-7$$2doi 001447067 035__ $$aSP(OCoLC)1321794030 001447067 040__ $$aEBLCP$$beng$$epn$$cEBLCP$$dGW5XE$$dYDX$$dEBLCP$$dOCLCF$$dOCLCQ$$dUKAHL$$dOCLCQ 001447067 049__ $$aISEA 001447067 050_4 $$aNX180.T4 001447067 08204 $$a006.6$$223/eng/20220608 001447067 1112_ $$aInternational Conference on Design, Learning and Innovation$$n(6th :$$d2021 :$$cOnline) 001447067 24510 $$aDesign, learning, and innovation :$$b6th EAI International Conference, DLI 2021, Virtual event, December 10-11, 2021, Proceedings /$$cEva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller (eds.). 001447067 2463_ $$aDLI 2021 001447067 260__ $$aCham :$$bSpringer,$$c2022. 001447067 300__ $$a1 online resource (253 pages) 001447067 336__ $$atext$$btxt$$2rdacontent 001447067 337__ $$acomputer$$bc$$2rdamedia 001447067 338__ $$aonline resource$$bcr$$2rdacarrier 001447067 4901_ $$aLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;$$v435 001447067 500__ $$aIncludes author index. 001447067 506__ $$aAccess limited to authorized users. 001447067 520__ $$aThis book constitutes the refereed post-conference proceedings the 6th EAI International Conference on Design, Leaning and Innovation, DLI 2021, which took place in December 2021. Due to COVID-19 pandemic the conference was held virtually. The theme for DLI 2021 was "Shifting boundaries to discover novel ways and emerging technologies to realise human needs, ideas, and desires" targeting a conceptualisation of the effects and impact of digital technologies for, in an inclusive and playful way, fostering human beings to realising their needs, ideas and desires. The 17 revised full papers presented were carefully selected from 36 submissions and are organized in four thematic sessions on: digital technologies, design and learning; tools and models; artificial intelligence, virtual reality and augmented reality in learning; innovative designs and learning 001447067 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 8, 2022). 001447067 650_0 $$aTechnology and the arts$$vCongresses. 001447067 650_0 $$aEducational innovations$$vCongresses. 001447067 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447067 655_0 $$aElectronic books. 001447067 7001_ $$aBrooks, Eva. 001447067 7001_ $$aSjöberg, Jeanette. 001447067 7001_ $$aMøller, Anders Kalsgaard. 001447067 77608 $$iPrint version:$$aBrooks, Eva.$$tDesign, Learning, and Innovation.$$dCham : Springer International Publishing AG, ©2022$$z9783031066740 001447067 830_0 $$aLecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;$$v435. 001447067 852__ $$bebk 001447067 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-06675-7$$zOnline Access$$91397441.1 001447067 909CO $$ooai:library.usi.edu:1447067$$pGLOBAL_SET 001447067 980__ $$aBIB 001447067 980__ $$aEBOOK 001447067 982__ $$aEbook 001447067 983__ $$aOnline 001447067 994__ $$a92$$bISE