001447152 000__ 05565cam\a2200589Ii\4500 001447152 001__ 1447152 001447152 003__ OCoLC 001447152 005__ 20230310004104.0 001447152 006__ m\\\\\o\\d\\\\\\\\ 001447152 007__ cr\un\nnnunnun 001447152 008__ 220602s2022\\\\sz\a\\\\o\\\\\101\0\eng\d 001447152 019__ $$a1322368082 001447152 020__ $$a9783031060151$$q(electronic bk.) 001447152 020__ $$a3031060156$$q(electronic bk.) 001447152 020__ $$z9783031060144$$q(print) 001447152 020__ $$z3031060148 001447152 0247_ $$a10.1007/978-3-031-06015-1$$2doi 001447152 035__ $$aSP(OCoLC)1322473112 001447152 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dOCLCF$$dUKAHL$$dOCLCQ$$dN$T 001447152 049__ $$aISEA 001447152 050_4 $$aQA76.9.V5 001447152 08204 $$a006.8$$223/eng/20220602 001447152 1112_ $$aVAMR (Conference)$$n(14th :$$d2022 :$$cOnline) 001447152 24510 $$aVirtual, augmented and mixed reality :$$bapplications in education, aviation and industry : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, Proceedings.$$nPart II /$$cJessie Y. C. Chen, Gino Fragomeni (eds.). 001447152 2463_ $$aVAMR 2022 001447152 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001447152 300__ $$a1 online resource (xxvi, 383 pages) :$$billustrations (some color). 001447152 336__ $$atext$$btxt$$2rdacontent 001447152 337__ $$acomputer$$bc$$2rdamedia 001447152 338__ $$aonline resource$$bcr$$2rdacarrier 001447152 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13318 001447152 500__ $$aIncludes author index. 001447152 5050_ $$aVAMR in learning, education and culture -- User Movement for Safety Training in a Virtual Chemistry Lab -- Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education -- An Extended Reality Simulator for Advanced Trauma Life Support Training -- Virtual Access to STEM Careers: Two Preliminary Investigations -- Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality -- Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase -- Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions -- Multi-agent Crowd Simulation in an Active Shooter Environment -- The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature -- Towards Improvement of UX using Gamification for Public Artistic and Historical Artifacts in AR -- Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning -- VAMR in aviation -- Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs -- Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools -- A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device -- Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator -- Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality -- Human Factors Considerations for Head-Worn Displays in Civil Aviation -- Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors -- Critical Review of Extended Reality Applications in Aviation -- Industrial applications of VAMR. 001447152 506__ $$aAccess limited to authorized users. 001447152 520__ $$aThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR. 001447152 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 2, 2022). 001447152 650_0 $$aVirtual reality$$vCongresses. 001447152 650_0 $$aAugmented reality$$vCongresses. 001447152 650_0 $$aMixed reality$$vCongresses. 001447152 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447152 655_0 $$aElectronic books. 001447152 7001_ $$aChen, Jessie Y. C.,$$eeditor. 001447152 7001_ $$aFragomeni, Gino,$$eeditor. 001447152 7112_ $$aInternational Conference on Human-Computer Interaction$$n(24th :$$d2022 :$$cOnline) 001447152 77608 $$iPrint version:$$z3031060148$$z9783031060144$$w(OCoLC)1310615823 001447152 830_0 $$aLecture notes in computer science ;$$v13318.$$x1611-3349 001447152 852__ $$bebk 001447152 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-06015-1$$zOnline Access$$91397441.1 001447152 909CO $$ooai:library.usi.edu:1447152$$pGLOBAL_SET 001447152 980__ $$aBIB 001447152 980__ $$aEBOOK 001447152 982__ $$aEbook 001447152 983__ $$aOnline 001447152 994__ $$a92$$bISE