HCI in games : 4th International Conference, HCI GAMES 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings / Xiaowen Fang (ed.).
2022
QA76.9.H85
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Title
HCI in games : 4th International Conference, HCI GAMES 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings / Xiaowen Fang (ed.).
Meeting Name
HCI-Games (Conference) (4th : 2022 : Online)
ISBN
9783031056376 (electronic bk.)
303105637X (electronic bk.)
3031056361
9783031056369
303105637X (electronic bk.)
3031056361
9783031056369
Publication Details
Cham, Switzerland : Springer, 2022.
Language
English
Description
1 online resource
Item Number
10.1007/978-3-031-05637-6 doi
Call Number
QA76.9.H85
Dewey Decimal Classification
004.01/9
Summary
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Note
Includes author index.
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Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed June 24, 2022).
Added Author
Fang, Xiaowen, editor.
Series
Lecture notes in computer science ; 13334. 1611-3349
Available in Other Form
Print version: 9783031056369
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Table of Contents
Gameplay and Game Mechanics Design
User Experience in Games and Gamified Interactions
Player Behavior and Games Impact
Games in Education and Learning
Serious Games
Augmented and Virtual Reality Games.
User Experience in Games and Gamified Interactions
Player Behavior and Games Impact
Games in Education and Learning
Serious Games
Augmented and Virtual Reality Games.