001447521 000__ 02909cam\a2200505Ia\4500 001447521 001__ 1447521 001447521 003__ OCoLC 001447521 005__ 20230310004122.0 001447521 006__ m\\\\\o\\d\\\\\\\\ 001447521 007__ cr\un\nnnunnun 001447521 008__ 220619s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001447521 020__ $$a9783031053115$$q(electronic bk.) 001447521 020__ $$a3031053117$$q(electronic bk.) 001447521 020__ $$z3031053109 001447521 020__ $$z9783031053108 001447521 0247_ $$a10.1007/978-3-031-05311-5$$2doi 001447521 035__ $$aSP(OCoLC)1330894832 001447521 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dOCLCF$$dOCLCQ 001447521 049__ $$aISEA 001447521 050_4 $$aQA76.9.H85 001447521 08204 $$a004.01/9$$223/eng/20220624 001447521 1112_ $$aHCI (Thematic area)$$d(2022 :$$cOnline) 001447521 24510 $$aHuman-computer interaction :$$bTheoretical approaches and design methods : Thematic area, HCI 2022 held as part of HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022 proceedings.$$nPart I /$$cMasaaki Kurosu (ed.). 001447521 2463_ $$aHCI 2022 001447521 2463_ $$aTheoretical approaches and design methods 001447521 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001447521 300__ $$a1 online resource 001447521 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13302 001447521 500__ $$aIncludes author index. 001447521 506__ $$aAccess limited to authorized users. 001447521 520__ $$aThe three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents. 001447521 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 24, 2022). 001447521 650_0 $$aHuman-computer interaction$$vCongresses. 001447521 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447521 655_0 $$aElectronic books. 001447521 7001_ $$aKurosu, Masaaki,$$d1948-$$eeditor. 001447521 7112_ $$aInternational Conference on Human-Computer Interaction$$n(24th :$$d2022 :$$cOnline) 001447521 77608 $$iPrint version: $$z3031053109$$z9783031053108$$w(OCoLC)1309866921 001447521 830_0 $$aLecture notes in computer science ;$$v13302.$$x1611-3349 001447521 852__ $$bebk 001447521 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-05311-5$$zOnline Access$$91397441.1 001447521 909CO $$ooai:library.usi.edu:1447521$$pGLOBAL_SET 001447521 980__ $$aBIB 001447521 980__ $$aEBOOK 001447521 982__ $$aEbook 001447521 983__ $$aOnline 001447521 994__ $$a92$$bISE