001447530 000__ 06454cam\a2200553Ia\4500 001447530 001__ 1447530 001447530 003__ OCoLC 001447530 005__ 20230310004122.0 001447530 006__ m\\\\\o\\d\\\\\\\\ 001447530 007__ cr\un\nnnunnun 001447530 008__ 220619s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001447530 020__ $$a9783031059063$$q(electronic bk.) 001447530 020__ $$a3031059069$$q(electronic bk.) 001447530 020__ $$z3031059050 001447530 020__ $$z9783031059056 001447530 0247_ $$a10.1007/978-3-031-05906-3$$2doi 001447530 035__ $$aSP(OCoLC)1330895374 001447530 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dOCLCF$$dUKAHL$$dOCLCQ 001447530 049__ $$aISEA 001447530 050_4 $$aQA76.9.U83 001447530 08204 $$a005.437$$223/eng/20220624 001447530 1112_ $$aDUXU (Conference)$$n(11th :$$d2022 :$$cOnline) 001447530 24510 $$aDesign, user experience, and usability :$$bDesign thinking and practice in contemporary and emerging technologies, 11th International Conference, DUXU 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings.$$nPart III /$$cMarcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (eds.). 001447530 2463_ $$aDUXU 2022 001447530 2463_ $$aDesign thinking and practice in contemporary and emerging technologies 001447530 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001447530 300__ $$a1 online resource 001447530 4901_ $$aLecture Notes in Computer Science,$$x1611-3349 ;$$v13323 001447530 500__ $$aIncludes author index. 001447530 5050_ $$aDesign Thinking and Philosophy -- How Related are Designers to the Personas they Create -- Meta-Usability: Understanding the Relationship between Information Technology and Well-Being -- The Dialectic between System Space and Design Space: A Systems Thinking Approach to Addressing Complexity in the Design Process -- On Regulation of Over-Registration of Copyright -- The City as a Product of Digital Communication Design -- Bio-Centred Interaction Design: a New Paradigm for Human-System Interaction -- The False Dichotomy of Usability and Aesthetics in the Field of HCI Design -- DUXU Case Studies -- A Case StudyApplying a Design Thinking Process and User Experience Goals in Developing Solutions for a Smart Construction Site -- A Systematic Review of User-Centered Design Framework Applied to the Redesign of Purchase Order Modules -- Research about Strategy-Tactic-Method Framework of Catering Brand Construction based on Service Design Thinking -- Furniture Design Identity: Discover the Identity of Design Through User Semantics -- A Web-based Application for TWS Earphone Design and Fit Evaluation -- Inclusive Design: Furniture Design for Autism Parents Support -- A Design Method of Knee Pad Based on User Data -- Research on the Design of Handheld Gimbals Based on KANO Model -- Applying Collaborative Tools for ATM Interface Design in a Remote Context -- Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Word Play -- A Design Based on Location Game For Children In The Museum -- MISOhungry: A Platform that Encourages Easy Access to Recipe Search, Management, and Traditional Recipes -- The Post-pandemic Era Study on the Design of High-speed Railway Seats -- Focus Estimation Using Associative Information to Support Understanding of Art -- Design and User Experience in Emerging Technologies -- Exploration of Pixel Digital Visual Design -- Fit Improvement of Facial Interface for Steam Massage Glasses Based on Principal Component Analysis Panel -- How Well Does the Algorithm Know Me? A Structured Application of the Levels of Adaptive Sensitive Responses (LASR) on Technical Products -- Analysis of the Development Trend of Artificial Intelligence Technology Application in the Field of Sports-Based on Patent Measurement -- Research on the Application of Coding Art in Creative Products -- Study on the Application of Intelligent Calligraphy Teaching in the Context of Digital Media -- Tesla Model 3: Impact of Vertical Segmentation on Visual Search Time -- Development the Cockpit of the Autonomous Car -- Possibilities of the Wearables: Teaching Method for Digital Jewelry Design of the Future -- Dynamic Motion Graphic Innovation in Mid-Digital Era -- Evaluation of the Difference in the Reality of the Bow Device With and Without Arrows -- Research on the Interactive Relationship of Immersive Art -- Envisioning the Future Trends of Smart Assistive Devices to Support Activities of Daily Living for Older Adults with Disabilities -- Simultaneously Monitoring System Design for Infants Temperature: A Human-Centred Design (HCD) in Fashion Practice. 001447530 506__ $$aAccess limited to authorized users. 001447530 520__ $$aThis book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies. 001447530 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 24, 2022). 001447530 650_0 $$aUser-centered system design$$vCongresses. 001447530 650_0 $$aHuman-computer interaction$$vCongresses. 001447530 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447530 655_0 $$aElectronic books. 001447530 7001_ $$aSoares, Marcelo Marcio,$$eeditor. 001447530 7001_ $$aRosenzweig, Elizabeth,$$eeditor. 001447530 7001_ $$aMarcus, Aaron,$$eeditor. 001447530 7112_ $$aInternational Conference on Human-Computer Interaction$$n(24th :$$d2022 :$$cOnline) 001447530 77608 $$iPrint version: $$z3031059050$$z9783031059056$$w(OCoLC)1310397878 001447530 830_0 $$aLecture notes in computer science ;$$v13323.$$x1611-3349 001447530 852__ $$bebk 001447530 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-05906-3$$zOnline Access$$91397441.1 001447530 909CO $$ooai:library.usi.edu:1447530$$pGLOBAL_SET 001447530 980__ $$aBIB 001447530 980__ $$aEBOOK 001447530 982__ $$aEbook 001447530 983__ $$aOnline 001447530 994__ $$a92$$bISE