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Designing Interactions in the Mobility, Transport, and Automotive Context
How to Support Rapid Prototyping of Virtual Content for Automotive AR Head-up Displays
Creating Geopositioned 3D Areas of Interest from Fleet Gaze Data
Exploring New Depths: How Could Passengers Interact With Future In-Car Holographic 3D Displays
Establishment and Validation of Flight Crew Training Cost Model
Omniverse-OpenDS: Enabling Agile Developments for Complex Driving Scenarios via Reconfigurable Abstractions
Oneiros-OpenDS: An Interactive and Extensible Toolkit for Agile and Automated Developments of Complicated Driving Scenes
Towards Scenario-based and Question-driven Explanations in Autonomous Vehicles
Human-Centered Design of Automotive Systems
Investigate the In-Vehicle Healthcare System Design Opportunities: Findings from a Co-Design Study
User-Centered Development of a Route Planning App for Fragmented Automated Drives
Gender Preference Differences in Color Temperature Associated with LED Light Sources in the Autopilot Cabin
A Deep Dive into the Chinas Gen Z: How They Use and What They Expect for Their Cars
Effect of Age on Driving Behavior and a Neurophysiological Interpretation
The impact of Directional Road Signs Combinations and Language Unfamiliarity on Driving Behavior
Towards a Customizable Usage Requirements Cycle
Understanding Drivers Physiological Responses in Different Road Conditions
Co-Designing the Next Generation Automatic Driving Vehicle HMI Interface with Lead-Users
Driver Information and Assistance Systems
Driving Experiment System Using HMDs to Measure Drivers Proficiency and Difficulty of Various Road Conditions
Inspection of In-Vehicle Touchscreen Infotainment Display for Different Screen Locations, Menu Types, and Positions.-Ergonomics Evaluation of in-Vehicle HMI based on Meander of Finger Trajectory
Face2Statistics: User-Friendly, Low-Cost and Effective Alternative to In-Vehicle Sensors/Monitors for Drivers
User-centered Information Architecture of Vehicle AR-HUD System
Emotional Design for In-vehicle Infotainment Systems: An Exploratory Co-design Study
Studies on Automated Driving
Watch Out Car, Hes Drunk! How Passengers of Vehicles Perceive Risky Crossing Situations based on Situational Parameters
Impacts of Autonomous Vehicle Driving Logics on Heterogenous Traffic and Evaluating Transport Interventions with Microsimulation Experiments
HAVIT: A Virtual Reality Testbed to Support Human-Autonomous Vehicle Interaction Studies
Visualization Analysis on Literature Maps of Chinese Intelligent Vehicle Design based on CiteSpace
Social Acceptability of Autonomous Vehicles: Unveiling Correlation of Passenger Trust and Emotional Response
Beyond SAE J3016: New Design Spaces for Human-Centered Driving Automation
Study of the Hazard Perception Model for Automated Driving Systems
A Preliminary Evaluation of Drivers Workload in Partially Automated Vehicles
Testing Approach of HMI Designs for Vehicles with Automated Driving Systems: a Usability Test Case based on the Driving Simulator
Micro-mobility and Urban Mobility
Towards a Framework for Detecting Temporary Obstacles and their Impact on Mobility for Diversely Disabled Users
Assistive Systems for Special Mobility Needs in the Coastal Smart City
Exploring Private Scooter Owners' Willingness to Introduce their Own Scooter into Vehicle Sharing Services
Temporal Travel Demand Analysis of Irregular Bike-Sharing Users
Analysis of the Tasks of Control Room Operators within Chinese Motorway Control Rooms
Gender Inclusiveness in Public Transportation: Social Media Analysis
Robust Linear Regression-Based GIS Technique for Modeling the Processing Time at Tourism Destinations
Enabling Knowledge Extraction on Bike Sharing Systems throughout Open Data
Perception of Incidental Social Interactions during Independent Travel on Public Transport: an Exploratory Study with Adults with Intellectual Disability
Corporate Mobility Budgets as a Contribution to the Enforcement of Sustainable Mobility
A Tangible based Interaction- and Visualization- Tool for the Analyzation of Individual Mobility Data on an Augmented Reality Table. .

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