001447540 000__ 07020cam\a2200553Ia\4500 001447540 001__ 1447540 001447540 003__ OCoLC 001447540 005__ 20230310004123.0 001447540 006__ m\\\\\o\\d\\\\\\\\ 001447540 007__ cr\un\nnnunnun 001447540 008__ 220619s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001447540 020__ $$a9783031058974$$q(electronic bk.) 001447540 020__ $$a3031058976$$q(electronic bk.) 001447540 020__ $$z3031058968 001447540 020__ $$z9783031058967 001447540 0247_ $$a10.1007/978-3-031-05897-4$$2doi 001447540 035__ $$aSP(OCoLC)1330896094 001447540 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dOCLCF$$dUKAHL$$dOCLCQ 001447540 049__ $$aISEA 001447540 050_4 $$aQA76.9.U83 001447540 08204 $$a005.437$$223/eng/20220624 001447540 1112_ $$aDUXU (Conference)$$n(11th :$$d2022 :$$cOnline) 001447540 24510 $$aDesign, user experience, and usability :$$bUX research, design, and assessment, 11th International Conference, DUXU 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings.$$nPart I /$$cMarcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (eds.). 001447540 2463_ $$aDUXU 2022 001447540 2463_ $$aUX research, design, and assessment 001447540 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001447540 300__ $$a1 online resource 001447540 4901_ $$aLecture Notes in Computer Science,$$x1611-3349 ;$$v13321 001447540 500__ $$aIncludes author index. 001447540 5050_ $$aProcesses, Methods, and Tools for UX Design and Evaluation -- Customer Hierarchy of Needs: Customer Centric Approach to Agile Product Development -- Context is Key: Mining Social Signals for Automatic Task Detection in Design Thinking Meetings -- Selection and Modeling of a Formal Heuristic Evaluation Process through Comparative Analysis -- Design Trend Analysis and Design Innovation based on Card Heuristic Method -- Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process based on Double Diamond -- A Process to Support the Remote Tree Testing Technique for Evaluating the Information Architecture of User Interfaces in Software Projects -- Developing Personas in UX Process: a Case Study for a Web -Documentary to Increase Empathy among Social Groups -- The Exploration of Tools and Methods for Designing Smart Products in User Experience -- Building up Personas by Clustering Behavior Motivation from Extreme Users -- Effective Public Participation in Urban Open Space: Take Yangpu Waterfront Scenario Workshop as an Example -- Research on Product Design Process Based on the Integration of Perceptual Image and Brand Identity -- User Requirements, Preferences, and UX Influential Factors -- IOHIVE: Design Requirements for a System that Supports Interactive Journaling for Beekeepers during Apiary Inspections -- Combining Virtual Reality and Eye Tracking to Recognize Users Aesthetic Preference for Product Modeling -- A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House -- Research on the Influencing Factors of Shopping Mall Experiential Marketing on Consumer Attitudes: a Case of Guangzhou Sunac Mall -- Different Sample Sources, Different Results? A Comparison of Online Panel and Mail Survey Respondents -- The Effect of Music Type Association on Design Product Styling -- The Effect of Camera Viewing Angle on Product Digital Presentation Perception -- Demographic Census: Searching for the Best User Experience -- Usability in Automated Teller Machines Interfaces: A Systematic Literature Review -- User Experience Research in China: A 15-Year Bibliometric Analysis -- Why Some "User-Centred" Medical Devices do not Provide Satisfactory User Experiences? An Investigation on User Information Factors in New Device Development Processes -- Comparison of Usability and Immersion between Touch-Based and Mouse-Based Interaction: a Study of Online Exhibitions -- Identifying Key Factors Influencing Mobile Music App User Experience in China Using a Fuzzy DEMATEL Method -- Usability, Acceptance, and User Experience Assessment -- Augmented Reality Books: A User Experience Evaluation -- G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks -- Towards More Clean Results in Data Visualization: A Weka Usability Experiment -- Usability Assessment and Improvement Plan for Treadmills in Campus Gym -- Examining the Usability of a Short-Video App Interface Through an Eye-Tracking Experiment -- Usability Evaluation and Redesign of an Integrated Chair -- Promising or Influencing? Theory and Evidence on the Acceptance of Mobile Payment among the Elderly in China -- Applying a New Questionnaire to Evaluate the Usability of Peruvian E-Government Websites -- Online Virtual Simulation Course Design for VR Glasses Fit Analysis -- A Systematic Review About Quantitative Metrics For The Usability Evaluation Of Retail E-commerce Web Sites Based On Open Source Platforms -- Usability Study of Museum Website Based on Analytic Hierarchy Process : A Case of Foshan Museum Website -- Cumulative Distortions in Usability Testing: Combined Impact of Web Design, Experiment Conditions, and Type of Task and Upon User States during Internet Use. 001447540 506__ $$aAccess limited to authorized users. 001447540 520__ $$aThis book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies. 001447540 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 24, 2022). 001447540 650_0 $$aUser-centered system design$$vCongresses. 001447540 650_0 $$aHuman-computer interaction$$vCongresses. 001447540 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447540 655_0 $$aElectronic books. 001447540 7001_ $$aSoares, Marcelo Marcio,$$eeditor. 001447540 7001_ $$aRosenzweig, Elizabeth,$$eeditor. 001447540 7001_ $$aMarcus, Aaron,$$eeditor. 001447540 7112_ $$aInternational Conference on Human-Computer Interaction$$n(24th :$$d2022 :$$cOnline) 001447540 77608 $$iPrint version: $$z3031058968$$z9783031058967$$w(OCoLC)1310621351 001447540 830_0 $$aLecture notes in computer science ;$$v13321.$$x1611-3349 001447540 852__ $$bebk 001447540 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-05897-4$$zOnline Access$$91397441.1 001447540 909CO $$ooai:library.usi.edu:1447540$$pGLOBAL_SET 001447540 980__ $$aBIB 001447540 980__ $$aEBOOK 001447540 982__ $$aEbook 001447540 983__ $$aOnline 001447540 994__ $$a92$$bISE