001447544 000__ 07014cam\a2200541Ia\4500 001447544 001__ 1447544 001447544 003__ OCoLC 001447544 005__ 20230310004123.0 001447544 006__ m\\\\\o\\d\\\\\\\\ 001447544 007__ cr\un\nnnunnun 001447544 008__ 220619s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001447544 020__ $$a9783031059391$$q(electronic bk.) 001447544 020__ $$a3031059395$$q(electronic bk.) 001447544 020__ $$z3031059387 001447544 020__ $$z9783031059384 001447544 0247_ $$a10.1007/978-3-031-05939-1$$2doi 001447544 035__ $$aSP(OCoLC)1330896445 001447544 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dOCLCF$$dOCLCQ 001447544 049__ $$aISEA 001447544 050_4 $$aQA76.9.V5 001447544 08204 $$a006.8$$223/eng/20220624 001447544 1112_ $$aVAMR (Conference)$$n(14th :$$d2022 :$$cOnline) 001447544 24510 $$aVirtual, augmented and mixed reality :$$bDesign and development : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 2, 2022, proceedings.$$nPart I /$$cJessie Y. C. Chen, Gino Fragomeni (eds.). 001447544 2463_ $$aVAMR 2022 001447544 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001447544 300__ $$a1 online resource 001447544 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13317 001447544 500__ $$aIncludes author index. 001447544 5050_ $$aDeveloping VAMR Environments -- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review -- Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments -- Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses -- Method to Create a Metaverse using Smartphone Data -- Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content -- Multi-user Multi-platform xR collaboration: System and evaluation -- Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality -- Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality -- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings -- Evaluating VAMR environments -- Effect of Personality Traits and Stressor Inducers on Users Cognitive Load during Interactions with VR Environments -- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist -- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments -- Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality -- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone -- Is Off-The-Shelf VR Software Ready for Medical Teaching? -- Ease of Use and Preferences across Virtual Reality Displays -- Objective Quantification of Circular Vection in Immersive Environments -- Are You There? A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience -- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration -- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View -- Real-Time Bimanual Interaction Across Virtual Workspaces -- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2 -- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality -- Flick Typing: A New XR Text Input System Based on Space Gestures -- Social, emotional, psychological and persuasive aspects inVAMR -- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR -- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation -- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review -- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm -- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition -- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction -- Development of an Invisible Human Experience System using Diminished Reality -- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles -- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies. 001447544 506__ $$aAccess limited to authorized users. 001447544 520__ $$aThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR. 001447544 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 24, 2022). 001447544 650_0 $$aVirtual reality$$vCongresses. 001447544 650_0 $$aAugmented reality$$vCongresses. 001447544 650_0 $$aMixed reality$$vCongresses. 001447544 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001447544 655_0 $$aElectronic books. 001447544 7001_ $$aChen, Jessie Y. C.,$$eeditor. 001447544 7001_ $$aFragomeni, Gino,$$eeditor. 001447544 7112_ $$aInternational Conference on Human-Computer Interaction$$n(24th :$$d2022 :$$cOnline) 001447544 77608 $$iPrint version: $$z3031059387$$z9783031059384$$w(OCoLC)1310615582 001447544 830_0 $$aLecture notes in computer science ;$$v13317.$$x1611-3349 001447544 852__ $$bebk 001447544 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-05939-1$$zOnline Access$$91397441.1 001447544 909CO $$ooai:library.usi.edu:1447544$$pGLOBAL_SET 001447544 980__ $$aBIB 001447544 980__ $$aEBOOK 001447544 982__ $$aEbook 001447544 983__ $$aOnline 001447544 994__ $$a92$$bISE