001448201 000__ 03085cam\a2200565\i\4500 001448201 001__ 1448201 001448201 003__ OCoLC 001448201 005__ 20230310004226.0 001448201 006__ m\\\\\o\\d\\\\\\\\ 001448201 007__ cr\cn\nnnunnun 001448201 008__ 220718s2022\\\\sz\a\\\\o\\\\\101\0\eng\d 001448201 019__ $$a1334660624$$a1334888760 001448201 020__ $$a9783031088902$$q(electronic bk.) 001448201 020__ $$a3031088905$$q(electronic bk.) 001448201 020__ $$z9783031088896 001448201 020__ $$z3031088891 001448201 0247_ $$a10.1007/978-3-031-08890-2$$2doi 001448201 035__ $$aSP(OCoLC)1336492991 001448201 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dEBLCP$$dOCLCF$$dOCLCQ 001448201 049__ $$aISEA 001448201 050_4 $$aLB1028.5 001448201 08204 $$a371.33/44678$$223/eng/20220718 001448201 1112_ $$aLTEC (Workshop)$$n(10th :$$d2022 :$$cHagen, Germany) 001448201 24510 $$aLearning technology for education challenges :$$b10th International Workshop, LTEC 2022, Hagen, Germany, July 11-14, 2022, proceedings /$$cLorna Uden, Dario Liberona (eds.). 001448201 2463_ $$aLTEC 2022 001448201 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001448201 300__ $$a1 online resource :$$billustrations (black and white). 001448201 336__ $$atext$$btxt$$2rdacontent 001448201 337__ $$acomputer$$bc$$2rdamedia 001448201 338__ $$aonline resource$$bcr$$2rdacarrier 001448201 4901_ $$aCommunications in computer and information science ;$$v1595 001448201 500__ $$aIncludes author index. 001448201 5050_ $$aLearning Methodologies and Pandemic Impact -- Learning Practices and Methodologies -- Learning Technologies -- Learning Technologies Performance -- Serious Games and Virtual Learning Environments. 001448201 506__ $$aAccess limited to authorized users. 001448201 520__ $$aThis book constitutes the refereed proceedings of the 10th International Workshop on Learning Technology for Education Challenges, LTEC 2022, held in Hagen, Germany, in July 2022. The 14 revised full papers and 6 short papers presented were carefully reviewed and selected from 41 submissions. The papers are organized in the following topical sections: learning methodologies and pandemic impact; learning practices and methodologies; learning technologies; learning technologies performance; serious games and virtual learning environments. 001448201 588__ $$aDescription based on print version record. 001448201 650_0 $$aComputer-assisted instruction$$vCongresses. 001448201 650_0 $$aEducational technology$$vCongresses. 001448201 655_0 $$aElectronic books. 001448201 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001448201 7001_ $$aUden, Lorna,$$d1946-$$eeditor.$$1https://isni.org/isni/0000000036770390 001448201 7001_ $$aLiberona, Dario,$$eeditor.$$1https://isni.org/isni/0000000454504976 001448201 77608 $$iPrint version:$$aLTEC (Workshop) (10th : 2022 : Hagen, Germany), creator.$$tLearning technology for education challenges.$$dCham : Springer, 2022$$z9783031088896$$w(OCoLC)1328005639 001448201 830_0 $$aCommunications in computer and information science ;$$v1595. 001448201 852__ $$bebk 001448201 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-08890-2$$zOnline Access$$91397441.1 001448201 909CO $$ooai:library.usi.edu:1448201$$pGLOBAL_SET 001448201 980__ $$aBIB 001448201 980__ $$aEBOOK 001448201 982__ $$aEbook 001448201 983__ $$aOnline 001448201 994__ $$a92$$bISE