TY - GEN N2 - This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games. DO - 10.1007/978-3-031-09959-5 DO - doi AB - This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games. T1 - Gaming, simulation and innovations :challenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers / DA - 2022. CY - Cham, Switzerland : AU - Dhar, Upinder, AU - Dubey, Jigyasu, AU - Dumblekar, Vinod, AU - Meijer, Sebastiaan A., AU - Lukosch, Heide Karen, VL - 13219 CN - LB1029.S53 PB - Springer, PP - Cham, Switzerland : PY - 2022. N1 - Includes author index. ID - 1448463 KW - Simulation games in education KW - Simulation games KW - Game theory KW - Simulation methods SN - 9783031099595 SN - 3031099591 TI - Gaming, simulation and innovations :challenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers / LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-09959-5 UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-09959-5 ER -