001448463 000__ 03797cam\a2200577\a\4500 001448463 001__ 1448463 001448463 003__ OCoLC 001448463 005__ 20230310004240.0 001448463 006__ m\\\\\o\\d\\\\\\\\ 001448463 007__ cr\un\nnnunnun 001448463 008__ 220730s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001448463 020__ $$a9783031099595$$q(electronic bk.) 001448463 020__ $$a3031099591$$q(electronic bk.) 001448463 020__ $$z3031099583 001448463 020__ $$z9783031099588 001448463 0247_ $$a10.1007/978-3-031-09959-5$$2doi 001448463 035__ $$aSP(OCoLC)1337855240 001448463 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dOCLCF$$dUKAHL$$dOCLCQ 001448463 049__ $$aISEA 001448463 050_4 $$aLB1029.S53 001448463 08204 $$a371.39/7$$223/eng/20220805 001448463 1102_ $$aInternational Simulation and Gaming Association.$$bInternational Conference$$n(52nd :$$d2021 :$$cIndore, India) 001448463 24510 $$aGaming, simulation and innovations :$$bchallenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers /$$cUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch (eds.). 001448463 2463_ $$aISAGA 2021 001448463 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001448463 300__ $$a1 online resource 001448463 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13219 001448463 500__ $$aIncludes author index. 001448463 5050_ $$aGame Design and Facilitation -- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators -- The Effects of Structured Instruction on Team Performance -- Facilitated Tabletop Games in a Mediated Environment -- Facilitating Training Simulations for Health Emergency -- Factors and Attributes of Team Players: A Study of Engineering Students in India -- Intercultural Dialogue through Simulation and Virtual Exchange in Education -- Gaming in Education -- The Co-Design of Educational Video Games -- Reframing the Boundaries of Experiential Education Using Cynefin Domains -- Experimental Research: Simulations and Serious Games for Sustainability -- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity -- Risk Management can actually be Fun : Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety -- Social Economy: A Simulation Game in Model Social Enterprises. 001448463 506__ $$aAccess limited to authorized users. 001448463 520__ $$aThis book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games. 001448463 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 5, 2022). 001448463 650_0 $$aSimulation games in education$$vCongresses. 001448463 650_0 $$aSimulation games$$vCongresses. 001448463 650_0 $$aGame theory$$vCongresses. 001448463 650_0 $$aSimulation methods$$vCongresses. 001448463 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001448463 655_0 $$aElectronic books. 001448463 7001_ $$aDhar, Upinder,$$eeditor. 001448463 7001_ $$aDubey, Jigyasu,$$eeditor. 001448463 7001_ $$aDumblekar, Vinod,$$eeditor. 001448463 7001_ $$aMeijer, Sebastiaan A.,$$eeditor. 001448463 7001_ $$aLukosch, Heide Karen,$$eeditor. 001448463 77608 $$iPrint version: $$z3031099583$$z9783031099588$$w(OCoLC)1322809393 001448463 830_0 $$aLecture notes in computer science ;$$v13219.$$x1611-3349 001448463 852__ $$bebk 001448463 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-09959-5$$zOnline Access$$91397441.1 001448463 909CO $$ooai:library.usi.edu:1448463$$pGLOBAL_SET 001448463 980__ $$aBIB 001448463 980__ $$aEBOOK 001448463 982__ $$aEbook 001448463 983__ $$aOnline 001448463 994__ $$a92$$bISE