TY - GEN N2 - This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. DO - 10.1007/978-3-031-11488-5 DO - doi AB - This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. T1 - Advances in Computer Games :17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers / AU - Browne, Cameron, AU - Kishimoto, Akihiro, AU - Schaeffer, Jonathan, VL - 13262 CN - QA76.76.C672 N1 - Includes author index. ID - 1448517 KW - Computer games KW - Computer games KW - Computer chess SN - 9783031114885 SN - 3031114884 TI - Advances in Computer Games :17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers / LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-11488-5 UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-11488-5 ER -