001448517 000__ 03417cam\a2200553\i\4500 001448517 001__ 1448517 001448517 003__ OCoLC 001448517 005__ 20230310004243.0 001448517 006__ m\\\\\o\\d\\\\\\\\ 001448517 007__ cr\un\nnnunnun 001448517 008__ 220803s2022\\\\sz\a\\\\o\\\\\101\0\eng\d 001448517 020__ $$a9783031114885$$q(electronic bk.) 001448517 020__ $$a3031114884$$q(electronic bk.) 001448517 020__ $$z9783031114878$$q(print) 001448517 0247_ $$a10.1007/978-3-031-11488-5$$2doi 001448517 035__ $$aSP(OCoLC)1338200627 001448517 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dOCLCF$$dOCLCQ 001448517 049__ $$aISEA 001448517 050_4 $$aQA76.76.C672 001448517 08204 $$a794.8/151$$223/eng/20220803 001448517 1112_ $$aAdvances in Computer Games (Conference)$$n(17th :$$d2021 :$$cOnline) 001448517 24510 $$aAdvances in Computer Games :$$b17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers /$$cCameron Browne, Akihiro Kishimoto, Jonathan Schaeffer (eds.). 001448517 2463_ $$aACG 2021 001448517 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001448517 300__ $$a1 online resource (xiii, 257 pages) :$$billustrations (some color). 001448517 336__ $$atext$$btxt$$2rdacontent 001448517 337__ $$acomputer$$bc$$2rdamedia 001448517 338__ $$aonline resource$$bcr$$2rdacarrier 001448517 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13262 001448517 500__ $$aIncludes author index. 001448517 5050_ $$aLearning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete. 001448517 506__ $$aAccess limited to authorized users. 001448517 520__ $$aThis book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. 001448517 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 3, 2022). 001448517 650_0 $$aComputer games$$vCongresses. 001448517 650_0 $$aComputer games$$xProgramming$$vCongresses. 001448517 650_0 $$aComputer chess$$vCongresses. 001448517 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001448517 655_0 $$aElectronic books. 001448517 7001_ $$aBrowne, Cameron,$$d1966-$$eeditor.$$1https://orcid.org/0000-0003-2997-3255 001448517 7001_ $$aKishimoto, Akihiro,$$eeditor.$$0(orcid)0000-0002-2964-5422$$1https://orcid.org/0000-0002-2964-5422 001448517 7001_ $$aSchaeffer, Jonathan,$$eeditor. 001448517 830_0 $$aLecture notes in computer science ;$$v13262.$$x1611-3349 001448517 852__ $$bebk 001448517 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-11488-5$$zOnline Access$$91397441.1 001448517 909CO $$ooai:library.usi.edu:1448517$$pGLOBAL_SET 001448517 980__ $$aBIB 001448517 980__ $$aEBOOK 001448517 982__ $$aEbook 001448517 983__ $$aOnline 001448517 994__ $$a92$$bISE