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Table of Contents
Intro
Preface: Creative Intelligence for Business Executives
Reference
How to Use This Book
Contents
Contributors
Part I: The Philosophy, Physiology & Psychology of Creative Intelligence
Chapter 1: A World of Creative Intelligence
1.1 The WHAT of Creative Thinking
1.1.1 The History of Human Creativity and the Context of Creative Progression
1.2 The WHO of Creative Thinking
1.2.1 WHO Are Genii? Who Do We Consider Creative?
1.2.2 Defining Creativity Across Multiple Domains and Diverse Individuals
1.2.3 Eight Intelligences
1.2.4 Definitions of Creativity
1.3 The HOW of Creative Thinking
1.3.1 How Do Humans Think Creatively?
1.3.2 The Heart and Mind of Creativity
1.3.3 Divergent Thinking
1.4 The WHY of Creative Thinking?
1.4.1 The Value and Purpose of Creative Thinking
1.4.2 Personal Benefits
1.4.3 Corporate Benefits
1.4.4 Societal Benefits
1.5 Conclusion
CREATiViTY LABORatory
Activity I: Eight Intelligences
References
Chapter 2: The Human Brain
Cortex, Lobes, Neural Networks and Problem Solved!
2.1 Introduction
2.2 The (Creative) Brain
2.2.1 The Split Brain:
Hemispheric Specialization
2.2.2 Prefrontal Cortex and Hippocampus
2.2.3 The Long and the Short of Memory
2.2.4 Neurons and How Ideas Jump Between Neural Pathways
2.3 Creative Intelligence vs Expertise
2.3.1 Brain Foods for Cognitive Health
2.3.2 Memory Mental Exercises: Perception & Perspectives
2.4 Memory Improvements
2.4.1 Memory Games and Vocabulary
2.4.2 Trudeau's Mega Memory Techniques
2.4.3 Tree Lists
2.4.4 Vivid Images Using Chaining
2.4.5 Peg Lists (Aka House & Body Pegs)
2.4.6 Da Vinci's Three-View Technique
2.4.7 Auto-Suggestion
2.5 Nature vs Nurture (Genetics vs Upbringing/Environment)
2.6 Conclusion
CREATiViTY LABORatory
Activity I: Auto-suggestions
Activity II: Story-Telling & Visualization
Activity III: Mental Categories
Activity IV: Subconscious Trigger Technique
Activity V: Focus and Memory
Activity VI: How the brain works
Activity VII: Memory Gym
References
Chapter 3: Creative Genii: Creative Intelligence, Insight and the Six Ps
3.1 Introduction
3.2 Focused and Unfocused Minds
3.2.1 Too Much Focus Is Not Always a Good Thing
3.3 Insight
3.4 Definitions Relating to the 4Ps: Person, Product, Problem, Process
3.4.1 Definitions Related to the Person (Genii)
3.4.2 Creativity as It Relates to the Problem
3.4.3 Definitions Related to the Process of Creative Thinking
3.4.4 Definitions Related to the Outcome or Product of Creativity
3.5 Conclusions About Creative Intelligence (CiQ)
CREATiViTY LABORatory
Activity I: Divergent Thinking
Activity II: Domain Intelligence
Activity III: Personal Development Plan
Activity IV: Little and Big C Idea Generation Tool
Activity V: Tinkertables
References
Preface: Creative Intelligence for Business Executives
Reference
How to Use This Book
Contents
Contributors
Part I: The Philosophy, Physiology & Psychology of Creative Intelligence
Chapter 1: A World of Creative Intelligence
1.1 The WHAT of Creative Thinking
1.1.1 The History of Human Creativity and the Context of Creative Progression
1.2 The WHO of Creative Thinking
1.2.1 WHO Are Genii? Who Do We Consider Creative?
1.2.2 Defining Creativity Across Multiple Domains and Diverse Individuals
1.2.3 Eight Intelligences
1.2.4 Definitions of Creativity
1.3 The HOW of Creative Thinking
1.3.1 How Do Humans Think Creatively?
1.3.2 The Heart and Mind of Creativity
1.3.3 Divergent Thinking
1.4 The WHY of Creative Thinking?
1.4.1 The Value and Purpose of Creative Thinking
1.4.2 Personal Benefits
1.4.3 Corporate Benefits
1.4.4 Societal Benefits
1.5 Conclusion
CREATiViTY LABORatory
Activity I: Eight Intelligences
References
Chapter 2: The Human Brain
Cortex, Lobes, Neural Networks and Problem Solved!
2.1 Introduction
2.2 The (Creative) Brain
2.2.1 The Split Brain:
Hemispheric Specialization
2.2.2 Prefrontal Cortex and Hippocampus
2.2.3 The Long and the Short of Memory
2.2.4 Neurons and How Ideas Jump Between Neural Pathways
2.3 Creative Intelligence vs Expertise
2.3.1 Brain Foods for Cognitive Health
2.3.2 Memory Mental Exercises: Perception & Perspectives
2.4 Memory Improvements
2.4.1 Memory Games and Vocabulary
2.4.2 Trudeau's Mega Memory Techniques
2.4.3 Tree Lists
2.4.4 Vivid Images Using Chaining
2.4.5 Peg Lists (Aka House & Body Pegs)
2.4.6 Da Vinci's Three-View Technique
2.4.7 Auto-Suggestion
2.5 Nature vs Nurture (Genetics vs Upbringing/Environment)
2.6 Conclusion
CREATiViTY LABORatory
Activity I: Auto-suggestions
Activity II: Story-Telling & Visualization
Activity III: Mental Categories
Activity IV: Subconscious Trigger Technique
Activity V: Focus and Memory
Activity VI: How the brain works
Activity VII: Memory Gym
References
Chapter 3: Creative Genii: Creative Intelligence, Insight and the Six Ps
3.1 Introduction
3.2 Focused and Unfocused Minds
3.2.1 Too Much Focus Is Not Always a Good Thing
3.3 Insight
3.4 Definitions Relating to the 4Ps: Person, Product, Problem, Process
3.4.1 Definitions Related to the Person (Genii)
3.4.2 Creativity as It Relates to the Problem
3.4.3 Definitions Related to the Process of Creative Thinking
3.4.4 Definitions Related to the Outcome or Product of Creativity
3.5 Conclusions About Creative Intelligence (CiQ)
CREATiViTY LABORatory
Activity I: Divergent Thinking
Activity II: Domain Intelligence
Activity III: Personal Development Plan
Activity IV: Little and Big C Idea Generation Tool
Activity V: Tinkertables
References