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Table of Contents
Chapter 1: Introduction
Chapter 2: Requisite Concepts
Chapter 3: Entity-Component Case Study: Develop Pong
Chapter 4: Physics Case Study: Platformer Game
Chapter 5: AI Case Study: Develop a Maze Action Game
Chapter 6: Graphics, Visual Effects and User Interfaces - Chapter 7: General-purpose Applications and Packaging
Chapter 8: Conclusion.
Chapter 2: Requisite Concepts
Chapter 3: Entity-Component Case Study: Develop Pong
Chapter 4: Physics Case Study: Platformer Game
Chapter 5: AI Case Study: Develop a Maze Action Game
Chapter 6: Graphics, Visual Effects and User Interfaces - Chapter 7: General-purpose Applications and Packaging
Chapter 8: Conclusion.