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Virtual Reality
Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training
Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study
A proposal for a computational framework architecture and design for massive virtual world generation and simulation
Evaluating forms of user interaction with a virtual exhibition of household appliances
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation
Automatic Generation of 3D Animations from Text and Images
Design process of a ceramic modeling application for Virtual Reality Art Therapy
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine
The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments
Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes
A VR multiplayer application for fire fighting training simulations
Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction
Are we ready for take-off? Learning Cockpit Actions with VR Headsets
Virtual Reality as a collaborative tool for digitalised crime scene examination
A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project
Efficient and Secure Transmission of Digital Data in the 5G Era
Augmented Reality
Hand Interaction Toolset for Augmented Reality Environments
Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality
Human Augmentation: An Enactive Perspective
XRShip: Augmented Reality for Ship Familiarizations
Coupling mobile AR with a virtual agent for end-user engagement
3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide
eXtended Reality
Regulating the Metaverse, a Blueprint for the Future
Do presence questionnaires actually measure presence? A content analysis of presence measurement scales
Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs*
An overview on technologies for the distribution and participation in live events
How to improve vehicle lateral control: the effect of visual feedback luminance
Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.

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