001449137 000__ 05205cam\a2200541\i\4500 001449137 001__ 1449137 001449137 003__ OCoLC 001449137 005__ 20230310004344.0 001449137 006__ m\\\\\o\\d\\\\\\\\ 001449137 007__ cr\un\nnnunnun 001449137 008__ 220901s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001449137 020__ $$a9783031155468$$q(electronic bk.) 001449137 020__ $$a3031155467$$q(electronic bk.) 001449137 020__ $$z9783031155451 001449137 0247_ $$a10.1007/978-3-031-15546-8$$2doi 001449137 035__ $$aSP(OCoLC)1343124859 001449137 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dGW5XE$$dEBLCP$$dOCLCF$$dOCLCA$$dOCLCQ 001449137 049__ $$aISEA 001449137 050_4 $$aQA76.9.H85 001449137 08204 $$a006.8$$223/eng/20220901 001449137 1112_ $$aInternational Conference on eXtended Reality$$n(1st :$$d2022 :$$cLecce, Italy ; Online) 001449137 24510 $$aExtended reality :$$bfirst international conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings.$$nPart I /$$cLucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco (eds.). 001449137 2463_ $$aXR Salento 2022 001449137 260__ $$aCham, Switzerland :$$bSpringer,$$c2022. 001449137 300__ $$a1 online resource 001449137 336__ $$atext$$btxt$$2rdacontent 001449137 337__ $$acomputer$$bc$$2rdamedia 001449137 338__ $$aonline resource$$bcr$$2rdacarrier 001449137 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v13445 001449137 500__ $$aIncludes author index. 001449137 5050_ $$aVirtual Reality -- Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training -- Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study -- A proposal for a computational framework architecture and design for massive virtual world generation and simulation -- Evaluating forms of user interaction with a virtual exhibition of household appliances -- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation -- Automatic Generation of 3D Animations from Text and Images -- Design process of a ceramic modeling application for Virtual Reality Art Therapy -- Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine -- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments -- Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes -- A VR multiplayer application for fire fighting training simulations -- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction -- Are we ready for take-off? Learning Cockpit Actions with VR Headsets -- Virtual Reality as a collaborative tool for digitalised crime scene examination -- A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project -- Efficient and Secure Transmission of Digital Data in the 5G Era -- Augmented Reality -- Hand Interaction Toolset for Augmented Reality Environments -- Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality -- Human Augmentation: An Enactive Perspective -- XRShip: Augmented Reality for Ship Familiarizations -- Coupling mobile AR with a virtual agent for end-user engagement -- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide -- eXtended Reality -- Regulating the Metaverse, a Blueprint for the Future -- Do presence questionnaires actually measure presence? A content analysis of presence measurement scales -- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs* -- An overview on technologies for the distribution and participation in live events -- How to improve vehicle lateral control: the effect of visual feedback luminance -- Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project. 001449137 506__ $$aAccess limited to authorized users. 001449137 520__ $$aThis two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 68, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry. 001449137 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 1, 2022). 001449137 650_0 $$aMixed reality$$vCongresses. 001449137 650_0 $$aVirtual reality$$vCongresses. 001449137 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001449137 655_0 $$aElectronic books. 001449137 7001_ $$aDe Paolis, Lucio Tommaso,$$eeditor. 001449137 7001_ $$aArpaia, P.$$q(Pasquale),$$eeditor. 001449137 7001_ $$aSacco, Marco,$$eeditor. 001449137 830_0 $$aLecture notes in computer science ;$$v13445.$$x1611-3349 001449137 852__ $$bebk 001449137 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-15546-8$$zOnline Access$$91397441.1 001449137 909CO $$ooai:library.usi.edu:1449137$$pGLOBAL_SET 001449137 980__ $$aBIB 001449137 980__ $$aEBOOK 001449137 982__ $$aEbook 001449137 983__ $$aOnline 001449137 994__ $$a92$$bISE