001449410 000__ 05588cam\a2200565\i\4500 001449410 001__ 1449410 001449410 003__ OCoLC 001449410 005__ 20230310004359.0 001449410 006__ m\\\\\o\\d\\\\\\\\ 001449410 007__ cr\cn\nnnunnun 001449410 008__ 220910s2022\\\\si\a\\\\o\\\\\001\0\eng\d 001449410 019__ $$a1343866249 001449410 020__ $$a9789811928062$$q(electronic bk.) 001449410 020__ $$a9811928061$$q(electronic bk.) 001449410 020__ $$z9789811928055 001449410 020__ $$z9811928053 001449410 0247_ $$a10.1007/978-981-19-2806-2$$2doi 001449410 035__ $$aSP(OCoLC)1344159186 001449410 040__ $$aEBLCP$$beng$$erda$$epn$$cEBLCP$$dN$T$$dEBLCP$$dGW5XE$$dYDX$$dOCLCF$$dOCLCQ 001449410 049__ $$aISEA 001449410 050_4 $$aTA174 001449410 08204 $$a620/.0042$$223/eng/20220916 001449410 24500 $$aDesign praxiology and phenomenology :$$bunderstanding ways of knowing through inventive practices /$$cLynde Tan, Beaumie Kim, editors. 001449410 264_1 $$aSingapore :$$bSpringer,$$c2022. 001449410 300__ $$a1 online resource (xvi, 232 pages) :$$billustrations (some color) 001449410 336__ $$atext$$btxt$$2rdacontent 001449410 337__ $$acomputer$$bc$$2rdamedia 001449410 338__ $$aonline resource$$bcr$$2rdacarrier 001449410 500__ $$aDescription based upon print version of record. 001449410 500__ $$aIncludes index. 001449410 5050_ $$aIntro -- Acknowledgements -- Introduction -- Contents -- Editors and Contributors -- Critical Perspectives on Design and Design Thinking -- Design Thinking the Future: Critical Perspectives on Design Studies, Design Knowledge, and Education -- 1 Introduction -- 2 Design Studies and Design Knowledge -- 3 Design Epistemology -- 4 Design Praxiology -- 5 Design Phenomenology -- 6 Design Thinking -- 7 Inventive Practices -- 8 Design and Education -- 9 Conclusion -- References -- Looking Inside the Box to Think Outside It: Contextualizing Design Thinking -- 1 Introduction 001449410 5058_ $$a2 Critical Review of Design Thinking -- 2.1 Descriptive Perspective: What It Means to Design -- 2.2 Prescriptive Perspective: How to Engage in Design Thinking -- 2.3 An Integrative Perspective -- 3 Integrating Design Thinking Perspectives in Teaching and Learning Practices -- 3.1 A GBL Pedagogy Based on an Integrative Design Thinking Perspective -- 3.2 The Game -- 3.3 Integrating Design Processes in Game-Based Learning -- 4 Implications for Teaching Design Thinking -- 5 Conclusions -- References -- How Designers Design and Learn in their Design Work 001449410 5058_ $$aLearning as Subversive Design Practice: Graffiti Artists' Learning of Social Structure and Invention of Creative Expressions -- 1 Introduction -- 2 Graffiti, Street Art, and Social Structures -- 2.1 Graffiti and Street Art -- 2.2 Graffiti Artists and the Urban Space -- 2.3 Placing Graffiti Art in Learning Perspectives -- 3 Understanding the Practices of Graffiti Artists -- 3.1 Analytic Framing for the Practices of Graffiti Artists -- 4 Subversive Practices, Inventing Tactics, and Creative Expressions -- 4.1 Negotiating Graffiti and Personal Identities 001449410 5058_ $$a4.2 Devising Tactics of Shuffling the Order -- 4.3 Subversion, Renewal and Laughter -- 5 Discussion -- 5.1 Negotiating Identities Through Reconfiguring Cultural/Social Products -- 5.2 Inventing, Renewing, or Subverting from the Deep Understanding of the Contexts -- 5.3 Becoming Political in Learning and Design -- 6 Conclusions -- References -- Designing a Future through Imaginative Responses to Arts Teaching -- 1 Artists in Schools -- 2 Creative School Ecology -- 3 Designing Belonging in a Welcome to Country -- 3.1 The Microsystem of Students' Creative and Communicative Practices 001449410 5058_ $$a3.2 Intersections of the Artwork, the Mesosystem and the Exosystem -- 3.3 The Macrosystem of the Creative School Ecology -- 4 Designing Belonging in Room 13 -- 4.1 Linking the Microsystem to the Other Layers -- 4.2 Skills and Understandings as a Cornerstone of the Microsystem -- 4.3 Development of the Macrosystem -- 5 Discussion and Conclusion -- 5.1 Co-Creation of Arts Processes and Arts Products -- 5.2 Implications for Future Arts/Design Education -- References -- Nature Can Inspire the Things We Make and Why It Matters -- 1 Introduction -- 2 Bio-Inspired Design -- 2.1 The Methodology 001449410 506__ $$aAccess limited to authorized users. 001449410 520__ $$aThis book offers insight into designerly ways of knowing from the perspectives of experts and professionals engaging in diverse forms of design in workplaces and other public domains. It also aids in the understanding of design practices from designers' viewpoints via case studies. By pursuing a reflective inquiry in their design epistemology (designerly ways of knowing), design praxiology (practices of design), or design phenomenology (forms of designs), self-studies of design practices, and presenting studies of designs, the authors of this book demonstrate how they influence the people and the object of inquiry or design. The case studies presented in this book also illustrate how designers develop their expertise, and provides inspiration for the incorporation of design-thinking and practice in education. 001449410 650_0 $$aSystem design$$xTechnique. 001449410 650_0 $$aEngineering design$$xTechnique. 001449410 650_0 $$aThought experiments. 001449410 655_0 $$aElectronic books. 001449410 7001_ $$aTan, Lynde,$$eeditor. 001449410 7001_ $$aKim, Beaumie,$$eeditor. 001449410 77608 $$iPrint version:$$aTan, Lynde$$tDesign Praxiology and Phenomenology$$dSingapore : Springer,c2022$$z9789811928055 001449410 852__ $$bebk 001449410 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-981-19-2806-2$$zOnline Access$$91397441.1 001449410 909CO $$ooai:library.usi.edu:1449410$$pGLOBAL_SET 001449410 980__ $$aBIB 001449410 980__ $$aEBOOK 001449410 982__ $$aEbook 001449410 983__ $$aOnline 001449410 994__ $$a92$$bISE