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Who are my peers? Learner Controlled Social Comparison in a Programming Course
A Dashboard to Support Teachers during Students' Self-paced AI-supported Problem-solving Practice
Pyrates: a serious game designed to support the transition from block-based to text-based programming
Privacy-preserving and scalable affect detection in online synchronous learning
Video Assisted Self-Regulated Learning (SRL) Training: COVID-19 Edition
An Empirical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing
Effects of discipline, gender, and remediation on both the achievement and realism of Undergraduates on pre-requisite testing
Enhancing Instructors' Capability to Assess Open-Response using Natural Language Processing and Learning Analytics
Exploring the Connections Between the Use of Automated Feedback System and Learning Behavior in a MOOC for Programming
Integrating Podcasts into MOOCs: Comparing Effects of Audio- and Video-Based Education for Secondary Content
The digitalization of teaching practices in K-12 education: insights from teachers' perspective
Representation-driven Mixed Initiative in Computer Supported Collaborative Learning in Secondary Education
When and How to Update Online Analytical Models For Predicting Students Performance?
Computational thinking : focus on pattern identification
Towards modelling the technology integration in elementary school. A diachronic study of teachers' digital practices during and after Covid-19 lockdown.-Learning to Give a Complete Argument with a Conversational Agent: An Experimental Study in Two Domains of Argumentation
Video Segmentation and Characterisation to Support Learning
Assessing the Quality of Student-Generated Short Answer Questions using GPT-3
Designing Playful Intelligent Tutoring Software to Support Engaging and Effective Algebra Learning
Towards Generalized Methods for Automatic Question Generation in Educational Domains
Learners' Strategies in Interactive Sorting Tasks
Adapting learning analytics dashboards by and for university students
The Evaluation of One-to-One Initiatives: Exploratory Results from a Systematic Review
Designing a Moodle Plugin for Promoting Learners' Self-Regulated Learning in Blended Learning
Uncovering Student Temporal Learning Patterns
The Disciplinary Learning Companion: the impact of disciplinary and topic-specific reflection on students' metacognitive abilities and academic achievement
Medical Students' Perception of a Serious Game (ECOGAME) of simulating an OSCE station: Case of Mohammed VI University of Health Sciences (UM6SS)
Integrating DLR in classroom teaching: effects on teaching practices and student perceptions
Privacy-Preserving Synthetic Educational Data Generation
Supporting Self-regulated Learning in BL: Exploring learners' tactics and strategies
Promoting Universal Design for Learning through Digital Assistive Tools in GamesHUB
iTeachApp, a teaching analytics tool for providing self-assessment and recommendations to teachers
Deliberate Practice of Handwriting: Supervision under the ghost of an expert
CHEST: a Linked Open Data-based application to annotate and carry out learning tasks about Cultural Heritag
Towards an automated adaptive learning web platform through personalization of language learning pathways
Miranda: A Chatbot for Supporting Self-Regulated Learning
Superpowers in the Classrom: Hyperchalk is an Online Whiteboard for Learning Analytics Data Collection
An educational conversational agent for GDPR
e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments
Digital?Sicher! - an educational game to build digital competences
Towards effective blended learning through the eyes of students: A survey study in transition into face-to-face education
Measuring students' self-regulated learning skills from their digital traces and learning pathways
Digital Media in Schools During the Covid-19 Lockdown: Teachers' Experiences with Choosing Teaching Strategies
Providing Novice Programmers with Process and Self-regulation Explainable Feedback Appears Ineffectual
Exploring teacher's orchestration actions in Online and In-class Computer-Supported Collaborative Learning
Using dialogic feedback to create learning communities during COVID-19: lessons for future teacher development
Development of actionable insights for regulating students' collaborative writing of scientific texts
Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment
Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips
Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method
The enablers and barriers of using Slack for computer-mediated communication to support the learning journey: A case study at a university of applied sciences
Mobile telepresence robots in education: Strengths, opportunities, weaknesses, and challenges
What Teachers Would Expect from a Pedagogical Agent System Working at a Classroom Level: a Focus Group Study
Designing LADs that promote sensemaking: a participatory tool
Designing LADs that promote sensemaking: a participatory tool
A conceptual framework for the creation of mobile collaboration tools
Does Deliberately Failing Improve Learning in Introductory Computer Science?
CLP: A Platform for Competitive Learning
Studying cohort influence on student performance prediction in multi-cohort university courses
What kind and How many?: Exploring feedback in remote training of procedural skills in physiotherapy
Personalizing the Sequencing of Learning Activities by using the Q-Learning and the Bayesian Knowledge Tracing.

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