001449576 000__ 05917cam\a2200661\a\4500 001449576 001__ 1449576 001449576 003__ OCoLC 001449576 005__ 20230310004407.0 001449576 006__ m\\\\\o\\d\\\\\\\\ 001449576 007__ cr\un\nnnunnun 001449576 008__ 220917s2022\\\\sz\\\\\\o\\\\\101\0\eng\d 001449576 019__ $$a1344536012 001449576 020__ $$a9783031153259$$q(electronic bk.) 001449576 020__ $$a3031153251$$q(electronic bk.) 001449576 020__ $$z9783031153242 001449576 020__ $$z3031153243 001449576 0247_ $$a10.1007/978-3-031-15325-9$$2doi 001449576 035__ $$aSP(OCoLC)1344540262 001449576 040__ $$aEBLCP$$beng$$epn$$cEBLCP$$dGW5XE$$dEBLCP$$dYDX$$dOCLCQ$$dSFB$$dOCLCF$$dUKAHL$$dOCLCQ 001449576 049__ $$aISEA 001449576 050_4 $$aQA76.9.U83 001449576 08204 $$a794.8/1$$223/eng/20220923 001449576 1112_ $$aJCSG (Conference)$$d(2022 :$$cWeimar, Germany) 001449576 24510 $$aSerious games :$$bJoint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings /$$cHeinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel (eds.). 001449576 2463_ $$aJCSG 2022 001449576 260__ $$aCham :$$bSpringer,$$c2022. 001449576 300__ $$a1 online resource (268 pages) 001449576 336__ $$atext$$btxt$$2rdacontent 001449576 337__ $$acomputer$$bc$$2rdamedia 001449576 338__ $$aonline resource$$bcr$$2rdacarrier 001449576 4901_ $$aLecture Notes in Computer Science ;$$vv. 13476 001449576 500__ $$a2 Research Approach and Methodology 001449576 500__ $$aIncludes author index. 001449576 5050_ $$aIntro -- Preface -- Organization -- Contents -- Learning Psychology -- Flow and Self-efficacy in a Serious Game for STEM Education -- 1 Introduction -- 2 Methods -- 2.1 The Serious Game Lights Out -- 2.2 Participants and Design -- 2.3 Instruments -- 2.4 Statistical Analysis -- 3 Results -- 3.1 Comparing Treatments -- 3.2 Changes in Self-efficacy Expectancy -- 3.3 Comparing Genders -- 3.4 Relationship Between Self-concept, Self-efficacy and Flow -- 4 Discussion and Next Steps -- References 001449576 5058_ $$aGaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- 1 Introduction -- 1.1 The Potential Influence of Experience in Serious Games for Research -- 1.2 The Construct of RTS Experience -- 1.3 The Sunk Cost Effect: RTS Experience as a Nuisance or Confounding Variable -- 2 Validating the Construct of RTS Experience -- 2.1 Method -- 2.2 Results -- 3 Discussion -- 3.1 Construct Validity -- 3.2 RTS Experience as a Nuisance Variable -- 3.3 Future Work -- 3.4 Conclusion 001449576 5058_ $$aAppendix -- References -- Designing Effective Playful Collaborative Science Learning in VR -- 1 Introduction -- 2 Designing Playful Collaborative Learning Experiences in VR -- 2.1 Affordances of VR for Learning -- 2.2 Looking Inside Cells -- 2.3 Interaction Design -- 2.4 Collaboration Design -- 2.5 Emotional Design -- 3 Technical Implementation -- 3.1 Game Front-End -- 3.2 Client-Server Communication -- 3.3 Corelink Network Framework -- 4 Conclusion -- References -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- 1 Introduction 001449576 5058_ $$a2 Background -- 2.1 Constructionist Approach -- 2.2 Tools for VR World Constructions -- 3 Academy Camp VR Cells -- 3.1 Project -- 3.2 VR World Construction -- 3.3 Game Design -- 3.4 Game Experiences -- 4 Conclusions -- References -- Providing Applied Games Based on Didactical Structural Templates -- 1 Introduction -- 1.1 Motivation, Problem Statement, and Approach -- 1.2 Methodology -- 2 Concepts and Technologies -- 2.1 Didactical Structural Templates -- 2.2 Learning Tools Interoperability -- 2.3 Provide an Applied Game Based on a Complete DST -- 3 Conceptual Work -- 4 Prototypical Implementation 001449576 5058_ $$a5 Conclusion -- 5.1 Future Work -- References -- Couch Fitness Heroes -- Examining Fitness Exergame Motivational Concepts and Player Monitoring -- 1 Introduction -- 2 Basic Aspects of Serious Games in Sports -- 3 Categorization and Selection of Representative Applications -- 3.1 Outdoor Cardio Training -- 3.2 Indoor Training -- Workout Apps -- 3.3 Indoor Cardio Training -- Exergames -- 4 Discussion, Summary, and Final Remarks -- References -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- 1 Introduction 001449576 506__ $$aAccess limited to authorized users. 001449576 520__ $$aThis book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This years proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality. 001449576 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 23, 2022). 001449576 650_0 $$aComputer games$$xDesign$$vCongresses. 001449576 650_0 $$aEducational games$$vCongresses. 001449576 650_0 $$aGame theory$$vCongresses. 001449576 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001449576 655_0 $$aElectronic books. 001449576 7001_ $$aSöbke, Heinrich. 001449576 7001_ $$aSpangenberger, Pia. 001449576 7001_ $$aMüller, Philipp. 001449576 7001_ $$aGöbel, Stefan,$$d1971- 001449576 77608 $$iPrint version:$$aSöbke, Heinrich$$tSerious Games$$dCham : Springer International Publishing AG,c2022$$z9783031153242 001449576 830_0 $$aLecture notes in computer science ;$$v13476. 001449576 852__ $$bebk 001449576 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-15325-9$$zOnline Access$$91397441.1 001449576 909CO $$ooai:library.usi.edu:1449576$$pGLOBAL_SET 001449576 980__ $$aBIB 001449576 980__ $$aEBOOK 001449576 982__ $$aEbook 001449576 983__ $$aOnline 001449576 994__ $$a92$$bISE