001449727 000__ 03052cam\a2200493\i\4500 001449727 001__ 1449727 001449727 003__ OCoLC 001449727 005__ 20230310004415.0 001449727 006__ m\\\\\o\\d\\\\\\\\ 001449727 007__ cr\cn\nnnunnun 001449727 008__ 220925s2022\\\\caua\\\\o\\\\\001\0\eng\d 001449727 020__ $$a9781484286616$$q(electronic bk.) 001449727 020__ $$a1484286618$$q(electronic bk.) 001449727 020__ $$z9781484286609 001449727 020__ $$z148428660X 001449727 0247_ $$a10.1007/978-1-4842-8661-6$$2doi 001449727 035__ $$aSP(OCoLC)1345579747 001449727 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dORMDA$$dGW5XE$$dOCLCF$$dN$T 001449727 049__ $$aISEA 001449727 050_4 $$aQA76.76.C672 001449727 08204 $$a794.8/3$$223/eng/20220928 001449727 1001_ $$aCiesla, Robert,$$eauthor. 001449727 24510 $$aSound and music for games :$$bbasics of digital audio for video games /$$cRobert Ciesla. 001449727 264_1 $$aBerkeley :$$bApress,$$c[2022] 001449727 264_4 $$c©2022 001449727 300__ $$a1 online resource (xix, 274 pages) :$$billustrations 001449727 336__ $$atext$$btxt$$2rdacontent 001449727 337__ $$acomputer$$bc$$2rdamedia 001449727 338__ $$aonline resource$$bcr$$2rdacarrier 001449727 500__ $$aIncludes index. 001449727 5050_ $$aChapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio -- Chapter 2: Current Generation Audio Hardware -- Chapter 3: Common Digital Audio Workstations -- Chapter 4: Manipulating the Spectrum - Audio Effects -- Chapter 5: Voiceover Work: Hardware and Techniques -- Chapter 6: MIDI and Composing in the Digital Age -- Chapter 7: Introducing MIDI 2.0 -- Chapter 8: The Allure of Chiptunes -- Chapter 9: Popular Audio Solutions for Video Games -- Chapter 10: Selling and Licensing. 001449727 506__ $$aAccess limited to authorized users. 001449727 520__ $$aGrasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 001449727 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 6, 2022). 001449727 650_0 $$aVideo games$$xSound effects. 001449727 650_0 $$aVideo game music$$xWriting and publishing. 001449727 655_0 $$aElectronic books. 001449727 77608 $$iPrint version:$$z148428660X$$z9781484286609$$w(OCoLC)1335113751 001449727 852__ $$bebk 001449727 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-8661-6$$zOnline Access$$91397441.1 001449727 909CO $$ooai:library.usi.edu:1449727$$pGLOBAL_SET 001449727 980__ $$aBIB 001449727 980__ $$aEBOOK 001449727 982__ $$aEbook 001449727 983__ $$aOnline 001449727 994__ $$a92$$bISE