Linked e-resources

Details

Intro
Preface
Organization
Contents
Collective Intelligence and Collective Decision-Making
Inferring Event Causality in Films via Common Knowledge Corpora
1 Introduction
1.1 Background
1.2 Research Objectives and Contributions
2 Background and Related Work
2.1 Event Causality in Films
2.2 Computational Methods
3 Event Causality Inference System
4 Evaluation Experiments
5 Discussion
References
Cooperation Game on Communication Multigraph with Fuzzy Parameters
1 Introduction
2 Preliminaries

3 Concept of the FUZZY Value of the Sub-additive Cooperative Game on Communication Multigraph with Fuzzy Capacities
4 Concept of the FUZZY Value of the Sub-additive Cooperative Game on Communication Multigraph with Fuzzy Capacities and Fuzzy Goal
5 Conclusions and Future Works
References
Impact of Similarity Measure on the Quality of Communities Detected in Social Network by Hierarchical Clustering
1 Introduction
2 Organizational Social Networks
3 Community Detection Problem
4 Hierarchical Clustering Approach to the Community Detection
4.1 Hierarchical Clustering

4.2 Similarity Measures in Social Networks
4.3 Hierarchical Clustering Approach to the Community Detection in Organizational Social Network
5 Computational Experiment
6 Conclusions
References
An Approach to Modeling a Real-Time Updated Environment Based on Messages from Agents
1 Introduction
2 Related Work
3 Proposed Approach
3.1 Environment Model Assumptions
3.2 Environment Model
4 Case Study: AriaDNA Life System
4.1 Space and Dimensions
4.2 Entity Types
4.3 Messages
4.4 Interactions
5 Summary
References

Updating the Result Ontology Integration at the Concept Level in the Event of the Evolution of Their Components
1 Introduction
2 Related Works
3 Basic Notions
4 Methods of Updating Integrated Ontologies
4.1 Updating Results of Ontology Integration After Concept Removal
4.2 Updating Results of Ontology Integration After Adding New Concepts
4.3 Updating Results of Ontology Integration After Concepts Modification
5 Experimental Evaluation
6 Summary
References
Integrating Machine Learning into Learner Profiling for Adaptive and Gamified Learning System

1 Introduction
2 Proposed Method
2.1 Functional Architecture
3 Experimentation and Results
3.1 Used Method
3.2 Results
4 Conclusion
References
Deep Learning Techniques
A New Deep Learning Fusion Approach for Emotion Recognition Based on Face and Text
1 Introduction
2 Facial-Textual Emotion Recognition (FTxER) Architecture
3 Results and Discussion
4 Conclusion and Future Work
References
Cycle Route Signs Detection Using Deep Learning
1 Introduction
2 Problem Definition
2.1 Car License Plate Recognition and Reading

Browse Subjects

Show more subjects...

Statistics

from
to
Export