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Intro
Preface
Organization
Contents
Concepts and Theories in Context
An Interdisciplinary Review of Ephemerality for Information Systems Research
1 Introduction
2 Theoretical Background
3 Methodological Approach
4 Interdisciplinary Review of the Ephemeral
4.1 Short-Lived: Speed, Compression, Limitation
4.2 Repetitive: Anticipated, Varied
4.3 Recombinatory: Multiple Possibilities
4.4 Unstable, Durable
4.5 A Framework of Ephemeral Dimensions and Characteristics
4.6 A Definition for Ephemeral
5 Conclusion: Situating the Ephemeral in an IS Context

A Service-Dominant Logic Perspective on Information Systems Development as Service Ecosystems of Value Co-creation
1 Introduction
2 Theoretical Background
3 SDL in the ISD Literature
4 Research Approach and Method
5 A Case Narrative
5.1 Phase 1 - Initiation of the Idea and Funding
5.2 Phase 2 - Establishment of the Team
5.3 Phase 3 - Conceptual Design of the Game
5.4 Phase 4 - Development of the Game
5.5 Phase 5 - Launch of the Game
6 Analysis and Findings
6.1 Actors and Actor-to-Actor Networks
6.2 Resource Integration and Service Exchange

6.3 Institutions and Institutional Arrangements
6.4 Value and Value Co-creation
6.5 Service Ecosystems
7 Discussion and Conclusion
References
Digital Transformation Progress Model for Supporting Co-creation During a Digital Transformation Initiative
1 Digital Transformation as Co-creating for Context
2 Work System Perspective Underlying the DTPM
3 Ideas for Understanding Digital Transformations
3.1 Developing the DT Progress Model
3.2 Definitions Related to DT and DT Initiative
3.3 Phases of a Digital Transformation
3.4 Resources for a Digital Transformation

3.5 Resource Favorability
4 Digital Transformation Progress Model
4.1 Comparison with UTAUT
5 Potential Uses of the DT Progress Model
5.1 DTPM as a Framework for Visualizing Aspects of an Ongoing DT Initiative
5.2 DTPM as an Organizing Principle for Narrative DT Project Reports
5.3 DTPM as an Organizing Principle for Quantitative DT Project Reports
6 Conclusion
References
Co-creation in Design, Implementation and Use
Co-creating a Digital Symptom Tracker: An App as a Boundary Object in the Context of Pediatric Care
1 Introduction
2 Related Research
3 Theory

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