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Intro
Preface
Organization
Contents
Game Experience
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds
1 Introduction
2 Related Work
2.1 Cultural Affordances in Games
2.2 Theology and Gaming
2.3 Game Design Frameworks and Taxonomies
3 AstraVerse Framework
3.1 Mythological Derivation
3.2 Generative and Evaluative Steps
4 Applying the Framework on Hindu Mythology
4.1 Mythological Derivation [Step 1]: Establishing a Taxonomy on Mythological Hindu Characters and Mythical Objects

4.2 Generative Step [Step 2]: Facilitating the Creation of Characters from the Established Hindu Taxonomy
4.3 Constructed Outcomes from Generative Step
4.4 Creative Evaluation [Step 3(a)]: Evaluating the Creative Dimension of Workshop Outcomes
4.5 Cultural Evaluation [Step 3(b)]: Evaluating the Cultural Validity of Workshop Outcomes
5 Results and Discussion
6 Future Work and Conclusion
References
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
1 Introduction
1.1 Violent Video Games and Aggression Desensitization

1.2 Violent Video Games and Pain Desensitization
1.3 Hypotheses
2 Study 1
2.1 Methods
2.2 Results
2.3 Discussion
3 Study 2
3.1 Methods
3.2 Results
3.3 Discussion
4 Study 3
4.1 Methods
4.2 Results
4.3 Discussion
5 General Discussion
References
Discovering the Motivational Constitution of `Playing Games for Fun'
1 Introduction
2 Methods
3 Results
4 Concluding Statements
References
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations
1 Introduction
2 Related Work
3 Methodology

3.1 Interview Protocol
3.2 Data Analysis
4 Results
4.1 Sense-Making Methods
5 Discussion and Implications
6 Limitations
7 Conclusion
References
Entertainment Tools and Methods
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation
1 Introduction
2 Related Work
3 From Situation Calculus to Petri Net Models
3.1 The Basic Situation Calculus Model
3.2 Deriving a Petri Net from a Situation Calculus Model
4 Interactive Storytelling Application
4.1 System Architecture
4.2 Interactive Dramatization
5 Concluding Remarks

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