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HCI for Health and Well-being
A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults
Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students
Analysis and Design of an Information System for Blood Component Donations
Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health
Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems
Development of a System to Support Operators when a Ventilator Alarm Happens
Voice-assisted Food Recall using Voice Assistants
Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
Hierarchical Binary Classifiers for Sleep Stage Classification
Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices
Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults
Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients
Wild Intercepts: A Novel Approach to Usability Testing of a Citizen Science Portal, Developed for Understanding the Burdens of Pain among Citizens
Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning
The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study
Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos
Universal Access and Active Aging
Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies
Automatically Labeling Aging Scenarios with a Machine Learning Approach
Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021
TACTILE A Mixed Reality Solution for Staying Active and Socially Included
Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music
From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism
Older Adults Use of Technology for Decision-Making: A Systematic Literature Review
Inclusive Technical Terms for the Deaf
Guidelines for the Development of Common Ground-Based Relational Agents for Elderly
Automatic Life Event Tree Generation for Older Adults
Eliciting and Prioritizing Services for Accessible Information
for Residential Real Estate Transactions
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping
The Usability of Training Apps for Older Adults - A Heuristic Evaluation
A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability
Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?
Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects
Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs
Camera Mouse: Sound-Based Activation as a New Approach to Click Generation
Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home
Older Adults Activity on Creative Problem Solving with Modular Robotics
Considering Ethics and Privacy Issues in Modern ICT-tools
User Experience Design of Elderly-oriented Social Apps Based on Kano Model The Case of WeChat
User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies
Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability
An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation
Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District
Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.

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