001450834 000__ 03067cam\a2200505\i\4500 001450834 001__ 1450834 001450834 003__ OCoLC 001450834 005__ 20230310004546.0 001450834 006__ m\\\\\o\\d\\\\\\\\ 001450834 007__ cr\cn\nnnunnun 001450834 008__ 221101s2022\\\\nyua\\\\o\\\\\001\0\eng\d 001450834 019__ $$a1349563114 001450834 020__ $$a1484287894$$qelectronic book 001450834 020__ $$a9781484287897$$q(electronic bk.) 001450834 020__ $$z9781484287880 001450834 020__ $$z1484287886 001450834 0247_ $$a10.1007/978-1-4842-8789-7$$2doi 001450834 035__ $$aSP(OCoLC)1349468453 001450834 040__ $$aORMDA$$beng$$erda$$epn$$cORMDA$$dEBLCP$$dGW5XE$$dYDX$$dOCLCF$$dN$T$$dUKAHL$$dOCLCQ 001450834 049__ $$aISEA 001450834 050_4 $$aGV1469.3$$b.K55 2022 001450834 08204 $$a794.8/3$$223/eng/20221101 001450834 1001_ $$aKillick, Michael,$$eauthor. 001450834 24514 $$aThe way we play :$$btheory of game design /$$cMichael Killick. 001450834 24630 $$aTheory of game design 001450834 250__ $$a[First edition]. 001450834 264_1 $$aNew York, NY :$$bApress,$$c[2022] 001450834 300__ $$a1 online resource (238 pages) :$$billustrations 001450834 336__ $$atext$$btxt$$2rdacontent 001450834 337__ $$acomputer$$bc$$2rdamedia 001450834 338__ $$aonline resource$$bcr$$2rdacarrier 001450834 500__ $$aIncludes index. 001450834 5050_ $$aChapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template. 001450834 506__ $$aAccess limited to authorized users. 001450834 520__ $$aGain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. 001450834 588__ $$aDescription based on online resource; title from digital title page (viewed on November 10, 2022). 001450834 650_0 $$aVideo games$$xDesign. 001450834 655_0 $$aElectronic books. 001450834 77608 $$iPrint version:$$z1484287886$$z9781484287880$$w(OCoLC)1340403764 001450834 852__ $$bebk 001450834 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-8789-7$$zOnline Access$$91397441.1 001450834 909CO $$ooai:library.usi.edu:1450834$$pGLOBAL_SET 001450834 980__ $$aBIB 001450834 980__ $$aEBOOK 001450834 982__ $$aEbook 001450834 983__ $$aOnline 001450834 994__ $$a92$$bISE