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Chapter 1: Your Design Journey Begins
Chapter 2: Under the Hood
Chapter 3: From Paper to Screen
Chapter 4: FPS Character Controller Tutorial
Chapter 5: Rule the World: Level Design
Chapter 6: Friend or Foe? Enemy Design
Chapter 7: MCM: Mechanics, Combat, and Multiplayer
Chapter 8: 2D Platformer Tutorial
Chapter 9: HUD and UI
Chapter 10: Parting Advice
Chapter 11: Conclusion: The End. Or Your Beginning?
Game Design Document Template.

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