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UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction
Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation
VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data
Poseur: Direct Human Pose Regression with Transformers
SimCC: A Simple Coordinate Classification Perspective for Human Pose Estimation
Regularizing Vector Embedding in Bottom-Up Human Pose Estimation
A Visual Navigation Perspective for Category-Level Object Pose Estimation
Faster VoxelPose: Real-Time 3D Human Pose Estimation by Orthographic Projection
Learning to Fit Morphable Models
EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices
GraspD: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands
AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling
Deep Radial Embedding for Visual Sequence Learning
SAGA: Stochastic Whole-Body Grasping with Contact
Neural Capture of Animatable 3D Human from Monocular Video
General Object Pose Transformation Network from Unpaired Data
Compositional Human-Scene Interaction Synthesis with Semantic Control
PressureVision: Estimating Hand Pressure from a Single RGB Image
PoseScript: 3D Human Poses from Natural Language
3D Interacting Hand Pose Estimation by Hand De-Occlusion and Removal
Pose for Everything: Towards Category-Agnostic Pose Estimation
PoseGPT: Quantization-Based 3D Human Motion Generation and Forecasting
DH-AUG: DH Forward Kinematics Model Driven Augmentation for 3D Human Pose Estimation
Estimating Spatially-Varying Lighting in Urban Scenes with Disentangled Representation
Boosting Event Stream Super-Resolution with a Recurrent Neural Network
Projective Parallel Single-Pixel Imaging to Overcome Global Illumination in 3D Structure Light Scanning
Semantic-Sparse Colorization Network for Deep Exemplar-Based Colorization
Practical and Scalable Desktop-Based High-Quality Facial Capture
FAST-VQA: Efficient End-to-End Video Quality Assessment with Fragment Sampling
Physically-Based Editing of Indoor Scene Lighting from a Single Image
LEDNet: Joint Low-Light Enhancement and Deblurring in the Dark
MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects
Real-RawVSR: Real-World Raw Video Super-Resolution with a Benchmark Dataset
Transform Your Smartphone into a DSLR Camera: Learning the ISP in the Wild
Learning Deep Non-Blind Image Deconvolution without Ground Truths
NEST: Neural Event Stack for Event-Based Image Enhancement
Editable Indoor Lighting Estimation
Fast Two-Step Blind Optical Aberration Correction
Seeing Far in the Dark with Patterned Flash
PseudoClick: Interactive Image Segmentation with Click Imitation.

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