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Interaction in New Media
Hints of Advertising Digital Literacy: Fragments of Media Discourses
Geolocation Detection Approaches for User Discussion Analysis in Twitter
Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on Instagram
The Research on User Use of Social Media in China Mobile Based on Self-Image Construction
Gender and Culture Differences in Perception of Deceptive Video Filter Use
Research on Experience Design of Social Reading Platforms Based on Social Presence Theory
e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia
Sports Journalism: Its Global Future in the Age of Digital Media
Antecedents and Consequences of Information Cocoon Awareness in Short-form Video APPs: An Information Ecology Perspective
Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective
User Experience Design for Automatic Credibility Assessment of News Content About COVID-19
Digital Braces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics
Servants, Friends, or Parents? The Impact of Different Social Roles in the Social Web of Things on User Experience
Online and Adaptive Learning
Comparing the Effectiveness of Instructor-led versus Video-based Learning Methods for Online Website Accessibility Training
Impact of the Implementation of Resources with Augmented Reality in Education
Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration
Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education
How Design Helps STEM Education Curriculum Achieve Interdisciplinary Goals
Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood Flow
Traditional Face-to-Face Educational Modality Vs. Remote Face-to-Face: its Impact on Academic Performance in the Context of the Covid 19 Pandemic
Educational Quality in Virtuality during the Covid 19 Pandemic in Colombia
The Content Improvement Service: An Adaptive System for Continuous Improvement at Scale
What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success Model
Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical Study
Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: Netflix
Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes within the ESP/ESAP Course for Post-Graduate Language Pedagogy Students
Implementing Inquiry-based and Online Mentoring in a Social Entrepreneurship Project
Developing a Checklist for Evaluating Virtual Learning Environments through the Analysis of Evaluation Reports from an Educational Organization
AIS Adoption Challenges: the Role of Interactions between Humans and Artificial Intelligence in Adoption of Adaptive Learning
Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management System
How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform
Evaluation of the Effect of Voice Technology in a Game Teaching E-book on English Learning
Culture-Centered ICT Guidelines for Southeast Asian Secondary Schools
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course
SwaPS: A Method for Efficiently Relearning Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters
Research on Innovative Design of STEAM Children's Educational Toys based on Interaction Design
A Framework Design of Children's Educational APP Based on Metacognitive Theory
Using Cooperative Multi-Agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System
Transformer-Based Automated Content-Standards Alignment: A Pilot Study
Games and Gamification
Servitization through VR Serious Games: From Manufacturing to Consumer Electronics
The Moderator of Gamification of Physical Activities in Older Adults
Engaging Serious Games for Energy Efficiency
An Exploratory Study on Game Developer Needs and Game Studio Challenges
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Building the "Complete Game" : An Overview Study of a Development Strategy for Geo AR Mobile Games
User Awareness and Privacy Regarding Instant Games on Facebook
The Roles of Instructional Agents in Human-Agent Interaction within Serious Games
Persona Finetuning for Online Gaming using Personalisation Techniques.
Hints of Advertising Digital Literacy: Fragments of Media Discourses
Geolocation Detection Approaches for User Discussion Analysis in Twitter
Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on Instagram
The Research on User Use of Social Media in China Mobile Based on Self-Image Construction
Gender and Culture Differences in Perception of Deceptive Video Filter Use
Research on Experience Design of Social Reading Platforms Based on Social Presence Theory
e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia
Sports Journalism: Its Global Future in the Age of Digital Media
Antecedents and Consequences of Information Cocoon Awareness in Short-form Video APPs: An Information Ecology Perspective
Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective
User Experience Design for Automatic Credibility Assessment of News Content About COVID-19
Digital Braces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics
Servants, Friends, or Parents? The Impact of Different Social Roles in the Social Web of Things on User Experience
Online and Adaptive Learning
Comparing the Effectiveness of Instructor-led versus Video-based Learning Methods for Online Website Accessibility Training
Impact of the Implementation of Resources with Augmented Reality in Education
Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration
Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education
How Design Helps STEM Education Curriculum Achieve Interdisciplinary Goals
Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood Flow
Traditional Face-to-Face Educational Modality Vs. Remote Face-to-Face: its Impact on Academic Performance in the Context of the Covid 19 Pandemic
Educational Quality in Virtuality during the Covid 19 Pandemic in Colombia
The Content Improvement Service: An Adaptive System for Continuous Improvement at Scale
What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success Model
Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical Study
Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: Netflix
Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes within the ESP/ESAP Course for Post-Graduate Language Pedagogy Students
Implementing Inquiry-based and Online Mentoring in a Social Entrepreneurship Project
Developing a Checklist for Evaluating Virtual Learning Environments through the Analysis of Evaluation Reports from an Educational Organization
AIS Adoption Challenges: the Role of Interactions between Humans and Artificial Intelligence in Adoption of Adaptive Learning
Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management System
How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform
Evaluation of the Effect of Voice Technology in a Game Teaching E-book on English Learning
Culture-Centered ICT Guidelines for Southeast Asian Secondary Schools
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course
SwaPS: A Method for Efficiently Relearning Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters
Research on Innovative Design of STEAM Children's Educational Toys based on Interaction Design
A Framework Design of Children's Educational APP Based on Metacognitive Theory
Using Cooperative Multi-Agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System
Transformer-Based Automated Content-Standards Alignment: A Pilot Study
Games and Gamification
Servitization through VR Serious Games: From Manufacturing to Consumer Electronics
The Moderator of Gamification of Physical Activities in Older Adults
Engaging Serious Games for Energy Efficiency
An Exploratory Study on Game Developer Needs and Game Studio Challenges
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Building the "Complete Game" : An Overview Study of a Development Strategy for Geo AR Mobile Games
User Awareness and Privacy Regarding Instant Games on Facebook
The Roles of Instructional Agents in Human-Agent Interaction within Serious Games
Persona Finetuning for Online Gaming using Personalisation Techniques.