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HCI Theory and Practice
Can Eye Tracking with Pervasive Webcams Replace Dedicated Eye Trackers? An Experimental Comparison of Eye-Tracking Performance
The Orientation to Physicality and Physical Objects in the Digitalized World
Extended, Distributed, and Predictive: Sketches of a Generative Theory of Interaction for HCI
Leveraging Temporal Causal Discovery Framework to Explore Event-Related EEG Connectivity
Mirror Neurons as a Potential Confounder in Thought-Based Device Control using Brain Computer Interfaces with fNIRS
An Experimental Method for Studying Complex Choices
Gaze-Enhanced User Interface for Real-Time Video Surveillance
Cyber Security Table-Top Exercise Gamification with Dynamic Scenario for Qualification Assessment
Motivating Subscription of Video-on-demand in Mainland China A Push-Pull-Mooring Perspective
Targeted Training Improves Security Culture
Identification of Physical-Digital Ecosystem Personalization Factors
Design of a Portable Interface for Vibrotactile Feedback Applications
Predicting Gender via Eye Movements
Creative Design Diffusion Model under Agglomerate Effect-Transformation of Creative Clusters from Weak Connection to Strong Connection
BrainActivity1: A Framework of EEG Data Collection and Machine Learning Analysis for College Students
Accessibility, Usability, and UX Design
Kick-starting Ready-to-Go Assets to Speed up Motion Design Development for Mobile Devices
LICOR: Beyond the Design System - A Proposal to Empower Teams to Develop Software in Compliance with the Principles of Accessibility, Usability, and Privacy by Design in the Extreme Contexts and Challenging Domains Post-COVID-19
Design for Positive UX: from Experience Categories to Psychological Needs
Do ICT Competence in and ICT Service Use Affect Life Satisfaction? Focusing on Mobile ICT Services
Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design
The Impact of Personality on Gamification Interfaces
Human-Computer Interaction Challenges and Opportunities in the Arab World Design Education
A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders
Assistive Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with Assistive Technologies and Who Can Benefit
Research on the Design of Series Emoticons Based on the User Cognition Experiment
Empathy Between Designers in the Design Synthesis Stage
Model Proposal of Designerly Ways of Material Thinking from the Viewpoints of Sustainable Transitions
Tactile Cognition and Art Product Design for The Blind Based on Emotional Interaction
HCI Research and Design across Cultures
Comparison of Online Transportation Policy Problems Between Major Cities in Indonesia
The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media
Character Evaluation and Derivative Product Design of "Hetalia" Based on Kansei Image
Understanding Agendas of Unmanned Stores: The Case of South Korea
Cultural Discourse on Keyboards: The Selection of Alphabets
Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology
Taking Tibetan Medicine Mud Mask as an Example
Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology
Taking Tibetan Medicine Mud Mask as an Example
Cultural Heritage Experience Design
A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags
A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags
Computer Reshaping the View of Objects-The Operational Aesthetics of Generative Art
Digital Chuimsae: Evolution of Korean Traditional Performing Arts
Metaverse-Driven Interactive Performing Arts Contents Development
Cultural Heritage through Educational Robots: Using a Ukrainian Folk Tale with a Programmable Robot in Early Childhood Education
Research on Data Storytelling Strategies for Cultural Heritage Transmission and Dissemination
A Study of Visitor Interaction with Virtual Museum
Exploring the Applications of Computational Thermochromic Embroidery Interfaces
Case Study of Interactive Art Intervening in Psychotherapy
Analysis of the Attainable Design Paths of Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia City Living Room Project in Enshi Prefecture
Web-based Authoring Tool for Virtual Exhibitions
HCI for Health and Wellbeing
Detecting Early Warning Indicators of Covid-19 Pandemic in the Context of United States: An Exploratory Data Analysis
Bringing Innovation to the Medical Sector Through the Role of the Medical Designer: a Study on the Error Factor of Pump-Syringe Devices and a UX/UI Design Proposal
Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home
Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home
Management of Electronic Medical Records. Decision-Making Tool. MINSA Hospital Case- Peru
An Integrated Approach to Support Health Monitoring of Older Adults
Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-Pandemic Era
How Service Design Thinking Supports Internal Brand Building within Organization: a Case Study of Co-Design Experiments with Medical Business Domain
Improving User Experience of Assistive Technology through Codesign and 3D Printing: A Case Study from Cancer Treatments
The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-based Literature Study
Development of mHealth-apps for Hearing Aids - Requirements and Assessments of a First Prototype
Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method
A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era
Virtual, Augmented, and Mixed Reality
An XR Optical Camouflage Technology
Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training
Measuring Decubitus Wounds using Augmented Reality Glasses - A User Interface Study
Tiny Hands Are Cute: Adaptive Virtual Hands to Accurately Select Nail-size Arm's Reach Virtual Objects in Dense Immersive VR
VR for Rehabilitation: the Therapist Interaction and Experience
Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-based Survival Horror Games
Using Augmented Reality to Reinforce the Learning of Installation of Electrical Equipment and Machines
Augmented Reality and 3D Balance Learning
Varying Stressors in a Game with a Purpose Changes Human Stress Levels
Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination
Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination
A Study on Software Proposals for Optimization of Augmented Reality Glasses
Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record
Design Case Studies
ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception
Desktop Calculator for Multiple Analysis of Environmental Risk
A Study of Moba Game APP Design Methods Based on Design Psychology
Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry
SonoUno Web: An Innovative User Centred Web Interface
Design and Development of a Searchable Database of Veterinary Curriculum
Development of Interactive Story Tales using MIT App Inventor
Building An Escape Room to Raise Awareness of Bullying and Cyberbullying
A Study of a System that Reduces the Burden of Expressing Opinions by Gradually Changing the Face of the Dialogue Partner
ABC Inventory Control System Based on an Office Automation Tool
Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context
Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context
Reputation, Risk, and Trust on User Adoption of Internet Search Engines: The Case of DuckDuckGo
Providing Access to Educational TV for Children using RFID Technology
The Expression of Multi-sensory User Experience on Interactive Packaging Design-Emotional Design of Children's Food
An Initial Attempt to Build a

Natural Sounds Library based on Heuristic Evaluation.

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