Playing with the past : into the future / Erik Champion.
2022
QA76.9.H85 C43 2022
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Playing with the past : into the future / Erik Champion.
Author
Champion, Erik, author.
Edition
Second edition.
ISBN
9783031109324 (electronic bk.)
3031109325 (electronic bk.)
9783031109317
3031109317
3031109325 (electronic bk.)
9783031109317
3031109317
Published
Cham : Springer, [2022]
Language
English
Description
1 online resource : illustrations (black and white, and colour).
Other Standard Identifiers
10.1007/978-3-031-10932-4 doi
Call Number
QA76.9.H85 C43 2022
Dewey Decimal Classification
004.01/9
Summary
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Series
Human-computer interaction series.
Available in Other Form
Playing with the past.
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Virtual Travel: Being Not Quite 'There'
Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace
Culturally Significant Presence
What Have We Learnt from Game-Style Interaction?
Playing With The Past: Case Studies
Mixed Histories, Augmented Pasts
8. Evaluating Virtual Heritage in the Future
An Open Conclusion
Index.
Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace
Culturally Significant Presence
What Have We Learnt from Game-Style Interaction?
Playing With The Past: Case Studies
Mixed Histories, Augmented Pasts
8. Evaluating Virtual Heritage in the Future
An Open Conclusion
Index.