001452388 000__ 03419cam\a22004937i\4500 001452388 001__ 1452388 001452388 003__ OCoLC 001452388 005__ 20230310003353.0 001452388 006__ m\\\\\o\\d\\\\\\\\ 001452388 007__ cr\cn\nnnunnun 001452388 008__ 230125s2022\\\\sz\a\\\\ob\\\\001\0\eng\d 001452388 019__ $$a1356877837$$a1357018456 001452388 020__ $$a9783031135811$$q(electronic bk.) 001452388 020__ $$a3031135814$$q(electronic bk.) 001452388 020__ $$z3031135806 001452388 020__ $$z9783031135804 001452388 0247_ $$a10.1007/978-3-031-13581-1$$2doi 001452388 035__ $$aSP(OCoLC)1365395183 001452388 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dYDX$$dOCLCQ$$dUKAHL 001452388 049__ $$aISEA 001452388 050_4 $$aT385 001452388 08204 $$a006.6$$223/eng/20230125 001452388 1001_ $$aPeddie, Jon,$$eauthor. 001452388 24514 $$aThe history of the GPU :$$beras and environment /$$cJon Peddie. 001452388 24630 $$aEras and environment 001452388 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001452388 300__ $$a1 online resource (1 volume) :$$billustrations (black and white, and colour). 001452388 336__ $$atext$$btxt$$2rdacontent 001452388 337__ $$acomputer$$bc$$2rdamedia 001452388 338__ $$aonline resource$$bcr$$2rdacarrier 001452388 504__ $$aIncludes bibliographical references and index. 001452388 5050_ $$aForeword -- Preface -- 1 Introduction -- 2 The GPU Functions -- 3 The Major GPU Eras -- 4 The First Era of GPUs -- 5 The GPU EnvironmentHardware -- 6 Application Program Interface (API) -- 7 The GPU EnvironmentSoftware Extensions and Custom Features -- Appendix A: Definitions -- Appendix B: Acronyms. 001452388 506__ $$aAccess limited to authorized users. 001452388 520__ $$aThis is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moores law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didnt follow through. ArtX developed a chipset with integrated T&L but didnt bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. 001452388 588__ $$aDescription based on print version record. 001452388 650_0 $$aGraphics processing units$$xHistory. 001452388 655_0 $$aElectronic books. 001452388 77608 $$iPrint version:$$aPEDDIE, JON.$$tHISTORY OF THE GPU.$$d[Place of publication not identified] : SPRINGER INTERNATIONAL PU, 2022$$z3031135806$$w(OCoLC)1334720322 001452388 852__ $$bebk 001452388 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-13581-1$$zOnline Access$$91397441.1 001452388 909CO $$ooai:library.usi.edu:1452388$$pGLOBAL_SET 001452388 980__ $$aBIB 001452388 980__ $$aEBOOK 001452388 982__ $$aEbook 001452388 983__ $$aOnline 001452388 994__ $$a92$$bISE