Assessing the quality of experience of cloud gaming services / Steven Schmidt.
2023
QA76.585
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Online Access
Concurrent users
Unlimited
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Authorized users
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Can lend chapters, not whole ebooks
Details
Title
Assessing the quality of experience of cloud gaming services / Steven Schmidt.
Author
Schmidt, Steven.
ISBN
9783031060113 (electronic bk.)
3031060113 (electronic bk.)
9783031060106
3031060105
3031060113 (electronic bk.)
9783031060106
3031060105
Publication Details
Cham : Springer, [2023].
Language
English
Description
1 online resource.
Item Number
10.1007/978-3-031-06011-3 doi
Call Number
QA76.585
Dewey Decimal Classification
004.67/82
Summary
This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. Presents an empirical validation of a taxonomy of quality aspects of cloud gaming services as well as applied assessment methods; Includes a new framework to conduct quality assessment studies in home environments; Describes a psychometrically validated, and reliable instrument to measure the interaction quality.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed September 15, 2022).
Series
T-labs series in telecommunication services.
Available in Other Form
Assessing the Quality of Experience of Cloud Gaming Services
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Online Access
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Table of Contents
Introduction
Quality Factors and Feature Space of Cloud Gaming Services
Methods for Assessing Gaming QoE
Passive Video Quality Assessment Using Lab and Remote Testing
Interactive Assessment of Gaming QoE Using Crowdsourcing
Development of the Gaming Input Quality Scale (GIPS)
Impact and Classification of the Game Content
Empirical Investigation of the Cloud Gaming Taxonomy
Conclusion and Outlook.
Quality Factors and Feature Space of Cloud Gaming Services
Methods for Assessing Gaming QoE
Passive Video Quality Assessment Using Lab and Remote Testing
Interactive Assessment of Gaming QoE Using Crowdsourcing
Development of the Gaming Input Quality Scale (GIPS)
Impact and Classification of the Game Content
Empirical Investigation of the Cloud Gaming Taxonomy
Conclusion and Outlook.