@article{1453248, recid = {1453248}, author = {Tyers, Ben,}, title = {GameMaker fundamentals : learn GML programming to start making amazing games /}, pages = {1 online resource (xxv, 406 pages) :}, note = {Includes index.}, abstract = {Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.}, url = {http://library.usi.edu/record/1453248}, doi = {https://doi.org/10.1007/978-1-4842-8713-2}, }