001453376 000__ 03694cam\a2200493\i\4500 001453376 001__ 1453376 001453376 003__ OCoLC 001453376 005__ 20230314003348.0 001453376 006__ m\\\\\o\\d\\\\\\\\ 001453376 007__ cr\un\nnnunnun 001453376 008__ 221128s2023\\\\caua\\\\o\\\\\001\0\eng\d 001453376 019__ $$a1352967035 001453376 020__ $$a9781484289518$$q(electronic bk.) 001453376 020__ $$a148428951X$$q(electronic bk.) 001453376 020__ $$z1484289501 001453376 020__ $$z9781484289501 001453376 0247_ $$a10.1007/978-1-4842-8951-8$$2doi 001453376 035__ $$aSP(OCoLC)1351772824 001453376 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dORMDA$$dGW5XE$$dOCLCF$$dEBLCP$$dOCLCQ$$dTOH$$dOCLCQ 001453376 049__ $$aISEA 001453376 050_4 $$aQA76.73.J38 001453376 08204 $$a005.13/3$$223/eng/20221129 001453376 1001_ $$aBrusca, Victor G.,$$eauthor. 001453376 24510 $$aIntroduction to Java through game development :$$blearn Java programming skills by working with video games /$$cVictor G. Brusca. 001453376 264_1 $$a[Berkeley] :$$bApress,$$c2023. 001453376 300__ $$a1 online resource (xiii, 248 pages) :$$billustrations (chiefly color) 001453376 336__ $$atext$$btxt$$2rdacontent 001453376 337__ $$acomputer$$bc$$2rdamedia 001453376 338__ $$aonline resource$$bcr$$2rdacarrier 001453376 500__ $$aIncludes index. 001453376 5050_ $$aChapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion. 001453376 506__ $$aAccess limited to authorized users. 001453376 520__ $$aInterested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'll Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text. 001453376 650_0 $$aJava (Computer program language) 001453376 650_0 $$aComputer games$$xProgramming. 001453376 650_0 $$aComputer games$$xDevelopment. 001453376 655_0 $$aElectronic books. 001453376 77608 $$iPrint version:$$z1484289501$$z9781484289501$$w(OCoLC)1346152116 001453376 852__ $$bebk 001453376 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-8951-8$$zOnline Access$$91397441.1 001453376 909CO $$ooai:library.usi.edu:1453376$$pGLOBAL_SET 001453376 980__ $$aBIB 001453376 980__ $$aEBOOK 001453376 982__ $$aEbook 001453376 983__ $$aOnline 001453376 994__ $$a92$$bISE