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Accepted for poster presentation
A General Purpose Machine Reasoning Engine
COMFO: Multilingual Corpus for Opinion Mining
Information as EntanglementA Framework for Artificial General Intelligence
Causal Analysis of Generic Time Series Data Applied for Market Prediction
Dynamic and Evolving Neural Network for event discrimination
Hierarchical temporal DNN and Associative knowledge representation
MARTI: new model of human brain, considering neocortex and basal ganglia learns to play Atari game by reinforcement learning on a single CPU
General-Purpose Minecraft Agents and Hybrid AGI
Graph Strategy for Interpretable Visual Question Answering
Analogical Problem Solving in the Causal Cognitive Architecture
A Biologically Plausible Graph Structure for AGI
The Delta Normal AGI
Purely Symbolic Induction of Structure
Accepted for full oral presentation
Extended subdomains: a solution to a problem of Hernandez-Orallo and Dowe
Versatility-Efficiency Index (VEI): Towards a Comprehensive Definition of Intelligence Quotient (IQ) for Artificial General Intelligence (AGI) Agents
Moral Space for Paraconsistent AGI
PERI.2 Goes to PreSchool and Beyond, in Search of AGI
Reinforcement Learning with Information-Theoretic Actuation
Homomorphisms Between Transfer, Multi-Task, and Meta-Learning Systems
Core and Periphery as Closed-System Precepts for Engineering General Intelligence
Toward Generating Natural-Language Explanations of Modal Logic Proofs
ONA for autonomous ROS-based robots
Generalized Identity Matching in NARS
Adaptive Multi-Strategy Market-Making Agent For Volatile Markets
Toward a Comprehensive List of Necessary Abilities for Human Intelligence, Part 2: Using Knowledge
What can nonhuman animals, children, and g tell us about human-level artificial general intelligence (AGI)?
Toward a Comprehensive List of Necessary Abilities for Human Intelligence, Part 1: Constructing Knowledge
Cognitive Architecture for Co-Evolutionary Hybrid Intelligence
An approach to generation triggers for parrying backdoor in neural networks
The Learning Agent Triangle: Towards a unified disambiguation of the AGI challenge.
Maze Learning using a Hyperdimensional Predictive Processing Cognitive Architecture
Market Prediction as a Task for AGI Agents
Monte Carlo Bias Correction in Q-learning
Free Will Belief as a Consequence of Model-based Reinforcement Learning
Thoughts on Architecture
On the possibility of regulation of human emotions via multimodal social interaction with an embodied agent controlled by eBICA-based emotional interaction model
QKSA: Quantum Knowledge Seeking Agent
Elements of Active Continuous Learning and Uncertainty Self-Awareness: a Narrow Implementation for Face and Facial Expression Recognition
Thrill-K Architecture: Towards a Solution to the Problem of Knowledge Based Understanding
Grammar Induction - Experimental Results
Brain Principles Programming
A meta-probabilistic-programming language for bisimulation of probabilistic and non-well-founded type systems
Artificial Open World for Evaluating AGI: a Conceptual Design
Ownability of AGI.

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