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Title
Everyday virtual and augmented reality / Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman, editors.
ISBN
9783031058042 (electronic bk.)
3031058046 (electronic bk.)
9783031058035
3031058038
Published
Cham : Springer, 2023.
Language
English
Description
1 online resource (268 pages) : illustrations (black and white, and colour).
Item Number
10.1007/978-3-031-05804-2 doi
Call Number
QA76.9.H85
Dewey Decimal Classification
006.8
Summary
This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality" With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Series
Human-computer interaction series.
Preface
Introduction to Everyday Virtual and Augmented Reality
XR for Knowledge Work in Everyday Environments
The Use of MR for Temporal Coordination in Everyday Work Context
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults
Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations
7 Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications
Immersive VR Evaluations
Adaptive Virtual Neuroarchitecture.