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Contents
Preface: Why Evidence-Based Training Methods, Third Edition?
Part 1: Evidence-Based Practice and Learning
Chapter 1: Training Fads and Fables
Chapter 2: What Is Evidence-Based Practice?
Chapter 3: How People Learn
Chapter 4: Active Learning
Part 2: Evidence-Based Use of Graphics, Text, and Audio
Chapter 5: Visualize Your Content
Chapter 6: Learning From Animations
Chapter 7: Explaining Visuals
Chapter 8: Make Learning Personable
Chapter 9: When Less Is More
Part 3: Evidence-Based Use of Examples and Practice
Chapter 10: Accelerate Expertise With Examples
Chapter 11: Does Practice Make Perfect?
Chapter 12: Feedback to Optimize Learning and Motivation
Part 4: Evidence-Based Lessons and Games
Chapter 13: Give Effective Explanations
Chapter 14: Teaching Procedures
Chapter 15: Teaching Critical Thinking WithProblem Scenarios
Chapter 16: Digital Games for Workforce Learning
Part 5: Evidence-Based Principles of Instruction
Chapter 17: Evidence-Based MethodsAligned to Training Development
Appendix: A Synopsis of Evidence-Based Instructional Methods
References
About the Author
Index.

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