001461419 000__ 03621cam\a2200601\i\4500 001461419 001__ 1461419 001461419 003__ OCoLC 001461419 005__ 20230503003352.0 001461419 006__ m\\\\\o\\d\\\\\\\\ 001461419 007__ cr\cn\nnnunnun 001461419 008__ 230314s2023\\\\sz\a\\\\ob\\\\001\0\eng\d 001461419 019__ $$a1373012055 001461419 020__ $$a9783031230462$$q(electronic bk.) 001461419 020__ $$a3031230469$$q(electronic bk.) 001461419 020__ $$z3031230450 001461419 020__ $$z9783031230455 001461419 0247_ $$a10.1007/978-3-031-23046-2$$2doi 001461419 035__ $$aSP(OCoLC)1372584619 001461419 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dYDX$$dUKAHL$$dOCLCF 001461419 049__ $$aISEA 001461419 050_4 $$aTK7881.4 001461419 08204 $$a621.389/3$$223/eng/20230314 001461419 1001_ $$aPfanzagl-Cardone, Edwin,$$eauthor. 001461419 24514 $$aThe art and science of 3D audio recording /$$cEdwin Pfanzagl-Cardone. 001461419 264_1 $$aCham :$$bSpringer,$$c[2023] 001461419 264_4 $$c©2023 001461419 300__ $$a1 online resource (xxv, 414 pages) :$$billustrations (chiefly color) 001461419 336__ $$atext$$btxt$$2rdacontent 001461419 337__ $$acomputer$$bc$$2rdamedia 001461419 338__ $$aonline resource$$bcr$$2rdacarrier 001461419 504__ $$aIncludes bibliographical references and index. 001461419 5050_ $$aCritical introduction and a few case studies -- 3D- or 'Immersive Audio' the Basics and a Primer on Spatial Hearing -- The DOLBY AtmosTM System -- HOA Higher Order Ambisonics (Eigenmike) -- The Isosceles-Triangle, M.A.G.I.C Arrayand MMAD 3D (after Williams) -- DTS:X -- SONY 360 Reality Audio -- Recording microphone techniques for 3D-Audio -- Comparative 3D audio microphone array tests. 001461419 506__ $$aAccess limited to authorized users. 001461419 520__ $$aThis professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D, Dolby AtmosTM, DTS:X, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals. 001461419 588__ $$aDescription based on print version record. 001461419 650_0 $$aSound$$xRecording and reproducing$$xDigital techniques. 001461419 650_0 $$aSignal processing. 001461419 655_0 $$aElectronic books. 001461419 77608 $$iPrint version:$$aPFANZAGL-CARDONE, EDWIN.$$tART AND SCIENCE OF 3D AUDIO RECORDING.$$d[Place of publication not identified] : SPRINGER INTERNATIONAL PU, 2023$$z3031230450$$w(OCoLC)1351462944 001461419 852__ $$bebk 001461419 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-23046-2$$zOnline Access$$91397441.1 001461419 909CO $$ooai:library.usi.edu:1461419$$pGLOBAL_SET 001461419 980__ $$aBIB 001461419 980__ $$aEBOOK 001461419 982__ $$aEbook 001461419 983__ $$aOnline 001461419 994__ $$a92$$bISE