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Intro
About this Book
Contents
Notes on Contributors
List of Figures
List of Tables
Chapter 1: Reflections on Time, Space and Culture in Game of Thrones
Acknowledgements and a Bit of History
Bibliography
Part I: "Winter is Coming": Landscape, Climate Change and Natural History in Game of Thrones
Chapter 2: Ludus Thronis: De novem orbis miraculis-The Wonders of the Ancient World in George R. R. Martin's A Song of Ice and Fire
1 Introduction
2 The Phenomenon of the Lists of Wonders and its Connection with Game of Thrones

3 Lomas Longstrider's Wonders Made by Man
The Wall
The Titan of Braavos
The Long Bridge of Volantis
The Walls of Qarth
The Palace with a Thousand Rooms, in Sarnath of the Tall Towers
The Valyrian Roads
The Three Bells of Norvos
About the Other Possible Wonders in Longstrider's List
4 The Presence of the Seven Wonders of the Ancient World in Game of Thrones
5 Conclusions
Bibliography
Chapter 3: "There had been a Great Strength in those Stones": Materiality and Archaeological Perspectives of Westerosi Fortifications
1 "What do you think a knight is for, girl?"

2 A Seat for Every House
3 "Rearing up against the sky": Castles and Space
4 "This seems an old place": Fortresses and Time
5 "Lands, castle, some office?"
Bibliography
Chapter 4: From Python to Viserion: Dragon's Natural History
1 Hic sunt dracones
2 It Was a Place of Dragons
3 Wunderkammer
4 Quid nisi monstra legis?
5 Drakarys
6 Under the Sign of Melusine: The Monster Against the Audience
Bibliography
Chapter 5: A Song of Ice and Fire as a Narrative of Environmental Crisis and Climate Change
1 Introduction

2 "Winter is coming": A Game of Natural Forces
3 Preceding Ecological Cataclysms
4 The Evolution of Human-Nature Relationship: Climate Change Scepticism and Denial
5 A Dream of Spring?
Bibliography
Part II: "You Win or You Die": Aesthetic and Cultural Approaches to Game of Thrones
Chapter 6: Game of Thrones and the Sublime
1 Sublime Ecologies
2 The Intertextual Sublime
3 The Heroic Sublime
Bibliography
Chapter 7: "When You Play the Game of Thrones, You Win or You Die": Game of Thrones between Mainstream Culture and Counterculture
1 Introduction

2 The Countercultural Background of Game of Thrones
George R. R. Martin
HBO
3 Three Countercultural Elements
Ethical Horizon and Codes of Behaviour
The Technique of "Point of View"
Marginal Heroes
4 The Success of a Fantasy Saga
Factors of Success
The Audience of Game of Thrones
Bibliography
Chapter 8: The Symbology of Popular Culture in Game of Thrones: Carnivalization and Tyrion's Wedding Party
1 Introduction
2 The Popular Bases: Beyond the Vulgar
3 The Wedding Party: A Carnivalesque Moment

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