Linked e-resources
Details
Table of Contents
Intro
Preface
Committees
Contents
Collaborative Learning
Collaborative Learning Supported by a Brownfield Remediation Case Study
1 Introduction
2 Purpose and Goal
3 Research Project Cooperation and Collaboration
4 Research Project - Environmental Aspects
5 Research Project - Technical Aspects
6 Research Work of LITEC Students
7 Use of the Machine in Research Work
8 Summary and Outcome
References
Interactive Collaborative Learning with Explainable Artificial Intelligence
1 The Background
Explainability of AI
1.1 Explainability of Black Boxes
1.2 Explainability by Design
2 The Application Domain
Learning of String Patterns
3 Learning Goals and Didactic Concepts
3.1 Learning Goals
3.2 Didactic Approach
4 Case Study of Collaborative Learning with XAI
4.1 Unsystematic Exploration
4.2 Systematic Exploration
5 Toward an Evaluation
6 Conclusions and Outlook
References
Digital Global Classroom, a Collaborative Online International Learning (COIL) Approach: An Innovative Pedagogical Strategy for Sustainable Competency Development and Dissemination of SDGs in Engineering Higher Education
1 Introduction
2 Methodology
2.1 Global Classroom
2.2 GC Natural Resources and Climate Change
2.3 GC Biomimetics Course
2.4 Skills to Develop in COIL Courses
3 Results
3.1 Global Classroom and COIL
3.2 Natural Resources Global Classroom Experience
3.3 Biomimicry Global Classroom Experience
3.4 The Takeout of this Experience, a New Step in Green Education
4 Conclusion
References
Digital Communication Tools in Private and Professional Environments
1 Introduction
2 Objectives
3 Method
4 Outcomes
5 Discussion
5.1 Private versus Professional Environment
5.2 Decision Factors
5.3 Covid and Virtual Worlds
6 Conclusion
References
Blended Assessment in Higher Education Collaborative Case Study Work - A Qualitative Study
1 Introduction
2 Methodology
3 Blended Assessment
4 Case Study
5 Results
6 Guidelines to Implement Blended Assessment
7 Conclusion and Discussion
References
Learning Units and Micro-contents in the Reinterpreted Online Teaching Space
1 Introduction
2 Background and Approach
3 Objectives and Outcomes
3.1 Creation of Open Learning Material Structure
3.2 Learning Resource Development and its Practical Implementation
3.3 Development of Methodological and Subject Knowledge
3.4 The Construction System of the Learning Units - Micro-content Framework
4 Conclusions and Recommendations
References
Learning from Agile Methods: Using a Kanban Board for Classroom Orchestration
1 Introduction
2 Related Research
3 Applying Agile Methods as General Teaching Methods
4 A Digital Tool for Supporting Agile Teaching
5 Lessons Learned and Evaluation of the Prototype
5.1 Lesson Learned from In-Class Usage of the Teaching Method
Preface
Committees
Contents
Collaborative Learning
Collaborative Learning Supported by a Brownfield Remediation Case Study
1 Introduction
2 Purpose and Goal
3 Research Project Cooperation and Collaboration
4 Research Project - Environmental Aspects
5 Research Project - Technical Aspects
6 Research Work of LITEC Students
7 Use of the Machine in Research Work
8 Summary and Outcome
References
Interactive Collaborative Learning with Explainable Artificial Intelligence
1 The Background
Explainability of AI
1.1 Explainability of Black Boxes
1.2 Explainability by Design
2 The Application Domain
Learning of String Patterns
3 Learning Goals and Didactic Concepts
3.1 Learning Goals
3.2 Didactic Approach
4 Case Study of Collaborative Learning with XAI
4.1 Unsystematic Exploration
4.2 Systematic Exploration
5 Toward an Evaluation
6 Conclusions and Outlook
References
Digital Global Classroom, a Collaborative Online International Learning (COIL) Approach: An Innovative Pedagogical Strategy for Sustainable Competency Development and Dissemination of SDGs in Engineering Higher Education
1 Introduction
2 Methodology
2.1 Global Classroom
2.2 GC Natural Resources and Climate Change
2.3 GC Biomimetics Course
2.4 Skills to Develop in COIL Courses
3 Results
3.1 Global Classroom and COIL
3.2 Natural Resources Global Classroom Experience
3.3 Biomimicry Global Classroom Experience
3.4 The Takeout of this Experience, a New Step in Green Education
4 Conclusion
References
Digital Communication Tools in Private and Professional Environments
1 Introduction
2 Objectives
3 Method
4 Outcomes
5 Discussion
5.1 Private versus Professional Environment
5.2 Decision Factors
5.3 Covid and Virtual Worlds
6 Conclusion
References
Blended Assessment in Higher Education Collaborative Case Study Work - A Qualitative Study
1 Introduction
2 Methodology
3 Blended Assessment
4 Case Study
5 Results
6 Guidelines to Implement Blended Assessment
7 Conclusion and Discussion
References
Learning Units and Micro-contents in the Reinterpreted Online Teaching Space
1 Introduction
2 Background and Approach
3 Objectives and Outcomes
3.1 Creation of Open Learning Material Structure
3.2 Learning Resource Development and its Practical Implementation
3.3 Development of Methodological and Subject Knowledge
3.4 The Construction System of the Learning Units - Micro-content Framework
4 Conclusions and Recommendations
References
Learning from Agile Methods: Using a Kanban Board for Classroom Orchestration
1 Introduction
2 Related Research
3 Applying Agile Methods as General Teaching Methods
4 A Digital Tool for Supporting Agile Teaching
5 Lessons Learned and Evaluation of the Prototype
5.1 Lesson Learned from In-Class Usage of the Teaching Method