001462163 000__ 04358nam\a2200625\i\4500 001462163 001__ 1462163 001462163 003__ OCoLC 001462163 005__ 20230503003325.0 001462163 006__ m\\\\\o\\d\\\\\\\\ 001462163 007__ cr\un\nnnunnun 001462163 008__ 230405s2023\\\\sz\a\\\\ob\\\\000\0\eng\d 001462163 020__ $$a9783031248696$$q(electronic bk.) 001462163 020__ $$a3031248694$$q(electronic bk.) 001462163 020__ $$z9783031248689 001462163 0247_ $$a10.1007/978-3-031-24869-6$$2doi 001462163 035__ $$aSP(OCoLC)1375009079 001462163 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE 001462163 049__ $$aISEA 001462163 050_4 $$aBF408 001462163 08204 $$a153.3/5$$223/eng/20230405 001462163 1001_ $$aLiggett, Susan,$$eauthor. 001462163 24510 $$aCreativity in art, design and technology /$$cSusan Liggett, Rae Earnshaw, Jill Townsley. 001462163 264_1 $$aCham :$$bSpringer,$$c2023. 001462163 300__ $$a1 online resource (xvii, 119 pages) :$$billustrations (some color). 001462163 336__ $$atext$$btxt$$2rdacontent 001462163 337__ $$acomputer$$bc$$2rdamedia 001462163 338__ $$aonline resource$$bcr$$2rdacarrier 001462163 4901_ $$aSpringerBriefs on cultural computing,$$x2661-8729 001462163 4901_ $$aSpringer series on cultural computing 001462163 504__ $$aIncludes bibliographical references. 001462163 5050_ $$a1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog. 001462163 5060_ $$aOpen access.$$5GW5XE 001462163 520__ $$aThis is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward. 001462163 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 5, 2023). 001462163 650_0 $$aCreation (Literary, artistic, etc.) 001462163 650_0 $$aCreative ability in technology. 001462163 655_0 $$aElectronic books. 001462163 7001_ $$aEarnshaw, Rae A.,$$d1944-$$eauthor. 001462163 7001_ $$aTownsley, Jill,$$eauthor. 001462163 830_0 $$aSpringerBriefs on cultural computing,$$x2661-8729 001462163 830_0 $$aSpringer series on cultural computing. 001462163 852__ $$bebk 001462163 85640 $$3Springer Nature$$uhttps://link.springer.com/10.1007/978-3-031-24869-6$$zOnline Access$$91397441.2 001462163 909CO $$ooai:library.usi.edu:1462163$$pGLOBAL_SET 001462163 980__ $$aBIB 001462163 980__ $$aEBOOK 001462163 982__ $$aEbook 001462163 983__ $$aOnline 001462163 994__ $$a92$$bISE