001467675 000__ 04415cam\\2200769\i\4500 001467675 001__ 1467675 001467675 003__ OCoLC 001467675 005__ 20230707003334.0 001467675 006__ m\\\\\o\\d\\\\\\\\ 001467675 007__ cr\cn\nnnunnun 001467675 008__ 190628s2016\\\\si\a\\\\of\\\\000\0\eng\d 001467675 019__ $$a1066181344 001467675 020__ $$a9789814560528$$q(electronic book) 001467675 020__ $$a9814560529$$q(electronic book) 001467675 020__ $$a9789814560504 001467675 020__ $$a9814560502 001467675 020__ $$a9814560510$$q(Mixed Media, Trade Cloth, E-Book) 001467675 020__ $$a9789814560511 001467675 0243_ $$a9789814560511 001467675 0248_ $$a10.1007/978-981-4560 001467675 035__ $$aSP(OCoLC)1106162610 001467675 040__ $$aLQU$$beng$$erda$$epn$$cLQU$$dOCLCQ$$dDCT$$dOCLCO$$dCEF$$dGW5XE$$dYDXIT$$dEBLCP$$dWYU$$dOCLCQ$$dOCLCO$$dOCL$$dOCLCQ$$dOCLCO$$dUKAHL$$dOCLCQ$$dOCLCA 001467675 049__ $$aISEA 001467675 050_4 $$aQ342$$b.H36 2016 001467675 08204 $$a006.3$$223 001467675 24500 $$aHandbook of digital games and entertainment technologies /$$ceditors, Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini. 001467675 264_1 $$aSingapore :$$bSpringer,$$c[2016] 001467675 300__ $$a1 online resource 001467675 336__ $$atext$$btxt$$2rdacontent 001467675 337__ $$acomputer$$bc$$2rdamedia 001467675 338__ $$aonline resource$$bcr$$2rdacarrier 001467675 4901_ $$aSpringer reference live 001467675 500__ $$a"Living reference work." 001467675 506__ $$aAccess limited to authorized users. 001467675 520__ $$aThe topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field. 001467675 588__ $$aOnline resource; title from digital title page (viewed on August 12, 2019). 001467675 650_0 $$aInteractive multimedia$$vHandbooks, manuals, etc. 001467675 650_0 $$aElectronic games$$vHandbooks, manuals, etc. 001467675 650_0 $$aEngineering. 001467675 650_0 $$aComputer science. 001467675 650_6 $$aMultimédias interactifs$$vGuides, manuels, etc. 001467675 650_6 $$aIngénierie. 001467675 650_6 $$aInformatique. 001467675 655_7 $$aHandbooks and manuals.$$2fast$$0(OCoLC)fst01423877 001467675 655_7 $$aHandbooks and manuals.$$2lcgft 001467675 655_7 $$aGuides et manuels.$$2rvmgf 001467675 655_0 $$aElectronic books. 001467675 7001_ $$aNakatsu, Ryohei,$$eeditor. 001467675 7001_ $$aRauterberg, Matthias,$$eeditor. 001467675 7001_ $$aCiancarini, Paolo,$$d1959-$$eeditor. 001467675 7730_ $$tSpringer Nature Living Reference$$w(OCoLC)-LQU)1416940 001467675 77608 $$iPrint version:$$aNakatsu, Ryohei.$$tHandbook of Digital Games and Entertainment Technologies.$$dSingapore : Springer Singapore Pte. Limited, ©2016$$z9789814560498 001467675 830_0 $$aSpringer reference live. 001467675 852__ $$bebk 001467675 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-981-4560-50-4$$zOnline Access$$91397441.1 001467675 909CO $$ooai:library.usi.edu:1467675$$pGLOBAL_SET 001467675 980__ $$aBIB 001467675 980__ $$aEBOOK 001467675 982__ $$aEbook 001467675 983__ $$aOnline 001467675 994__ $$a92$$bISE