Handbook of digital games and entertainment technologies / editors, Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini.
2016
Q342 .H36 2016
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Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Handbook of digital games and entertainment technologies / editors, Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini.
ISBN
9789814560528 (electronic book)
9814560529 (electronic book)
9789814560504
9814560502
9814560510 (Mixed Media, Trade Cloth, E-Book)
9789814560511
9814560529 (electronic book)
9789814560504
9814560502
9814560510 (Mixed Media, Trade Cloth, E-Book)
9789814560511
Published
Singapore : Springer, [2016]
Language
English
Description
1 online resource
Item Number
9789814560511
10.1007/978-981-4560
10.1007/978-981-4560
Call Number
Q342 .H36 2016
Dewey Decimal Classification
006.3
Summary
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
Note
"Living reference work."
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from digital title page (viewed on August 12, 2019).
Series
Springer reference live.
Available in Other Form
Handbook of Digital Games and Entertainment Technologies.
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Online Access
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