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ICWL 2022. International Conference on Web-based Learning
Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
Gamifying Experiential Learning Theory
The Learning Analytics System that improves the teaching-learning experience of MOOC instructors and students
Intelligent Instructional Design via Interactive Knowledge Graph Editing
A two-step process for analysing teacher’s behaviors using a scenario-based platform
New digital tools to teach soft skills and sustainability for the labor market: gamification as a tool for competency acquisition in realistic contexts
Pocket English Master – Language Learning with Reinforcement Learning, Augmented Reality and Artificial Intelligence
: The design of an adaptive tool supporting formative assessment in data science courses
Serious games for social problems
Contextual Ontology-based Feature Selection for Teachers
Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature
Can Educators Develop Digital Role-Playing Games?
Constructing Low-Redundant and High-Accuracy Knowledge Graphs for Education
Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text Posts
Challenges in the Implementation of Web Based Digital Content Repository for Teachers in Bulgaria
Providing Meaningful Digital Competence Assessment Feedback for Supporting Teachers Professional Development
An Intelligent Chatbot Supporting Students in Massive Open Online courses
Using a MOOC to Train Teachers to Design and Deliver MOOCs
Designing a Game-Based Learning Environment for College students’ campus learning
Towards a Metaverse of Knowledge: A Constructivist Proposition on Immersive Learning and Visual Literacy
SETE 2022. International Symposium on Emerging Technologies for Education
Acceptance evaluation of a serious game to address gender stereotypes in Mexico
Learning experience design with Maker Education
Mobile English Learning: A Meta-analysis
360° Tour as an Interactive Tool for Virtual Laboratories: A Proposal
Wearable Devices for Smart Education Based on Sensing Data: Methods and Applications
The Use of Verbs in International Chinese Language Education
A tangible learning application from the 3D printer for the practical teaching of meat cutting in inclusive vocational education
A New World of Open Space: Reflections and Perspectives of Chinese scholars on the digital transformation of education and future education research
Game-based co-creation method for children and adolescents with medical complex disease
A Deep Learning System to Help Students Build Concept Maps
Flexible heuristics for supporting recommendations within an AI platform aimed at non-expert users
The 5th International Workshop on Educational Technology for Language Learning (ETLL 2022)
Grammatical Strategies for Clause Combining and the Acquisition by Chinese EFL Learners
Corpus-Based Sociolinguistic Study of Undergraduate English Writing and Its Implications for Business English Teaching
Learner Portrait in Hybrid English Listening and Speaking Courses
Conceptualizing a Gamified Flipped Model for English as Second-Language Classes in Secondary Schools: A Comparative Study between Different Age Groups
Using Video Dubbing to Foster EFL College Students' English News Broadcasting Ability
The 6th International Symposium on User Modeling and Language Learning (UMLL 2022)
Exploring Learning Engagement of Higher Vocational College Students in MALL
Flipped data science classrooms with peer instruction and just-in-time teaching: students’ perceptions and learning experiences
Using vicarious learning feedback videos as self-directed learning resources in a LMOOC context
Blended Learning Approach in English Teaching: Effectiveness and Challenges
Digitalization in Language and Cross-Cultural Education
The Structure of Motivation in Online Translation Learning and the Role of L2 Motivation Self System
Transediting of Children’s Literature in the Age of Technology
A Study on Knowledge Network Acceptability Facilitated by a Computer-Aided Translation Learning Platform
On the Design of Computer-Aided Translation Teaching
The Visualizing and Transferring of Communicative Rhetorical Modelling in Active Reading-Writing Teaching Based on Cognitive Apprenticeship: Case Analyses Facilitated by Rain-classroom and Pigai.org
An Empirical Study on Knowledge-Network-Based Translation Learning
Designing Blended Learning Model for Medical English Course Based on POA
Application of the Formative Assessment Model in College English Course Assisted by Digital Platforms
-Taking HFUT as an Example
Translation Skills Training Through In-Depth Analysis: With Special Reference to Online Self-Learning on Textwells
1st Workshop on Hardware and software systems as enablers for lifelong learning (HASSELL)
A Theoretical Framework for Computer Vision Learning Environment.

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