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Classic Games: FairKalah: Towards Fair Mancala Play
Improving Search in Go Using Bounded Static Safety
Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting
An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player
Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search
Oware is Strongly Solved
Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?
Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards
Batch Monte Carlo Tree Search
Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection
Procedural Generation of Rush Hour Levels.
Improving Search in Go Using Bounded Static Safety
Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting
An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player
Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search
Oware is Strongly Solved
Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?
Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards
Batch Monte Carlo Tree Search
Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection
Procedural Generation of Rush Hour Levels.